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本文引用的文献

1
High-fidelity haptic and visual rendering for patient-specific simulation of temporal bone surgery.用于颞骨手术患者特定模拟的高保真触觉和视觉渲染。
Comput Assist Surg (Abingdon). 2016 Dec;21(1):85-101. doi: 10.1080/24699322.2016.1189966.
2
Current Status of Simulation in Otolaryngology: A Systematic Review.耳鼻咽喉科学中模拟技术的现状:一项系统综述。
J Surg Educ. 2017 Mar-Apr;74(2):203-215. doi: 10.1016/j.jsurg.2016.09.007. Epub 2016 Nov 7.
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Virtual reality simulation training in temporal bone surgery.颞骨手术中的虚拟现实模拟训练。
Clin Otolaryngol. 2015 Apr;40(2):153-9. doi: 10.1111/coa.12352.
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The effect of haptic degrees of freedom on task performance in virtual surgical environments.触觉自由度对虚拟手术环境中任务表现的影响。
Stud Health Technol Inform. 2013;184:129-35.
5
Virtual temporal bone dissection system: OSU virtual temporal bone system: development and testing.虚拟颞骨解剖系统:OSU 虚拟颞骨系统:开发与测试。
Laryngoscope. 2012 Mar;122 Suppl 1(Suppl 1):S1-12. doi: 10.1002/lary.22499. Epub 2012 Jan 31.

专家对骨钻交互的触觉模型进行主观比较。

Expert subjective comparison of haptic models for bone-drill interaction.

机构信息

Ohio Supercomputer Center, 1224 Kinnear Road, Columbus, OH, 43212, USA.

University of Calgary, 2500 University Dr. NW, Calgary, AB, T2N 1N4, Canada.

出版信息

Int J Comput Assist Radiol Surg. 2017 Dec;12(12):2039-2045. doi: 10.1007/s11548-017-1541-5. Epub 2017 Feb 23.

DOI:10.1007/s11548-017-1541-5
PMID:28233165
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5685926/
Abstract

PURPOSE

A haptic algorithm to simulate the interaction between a surgical drill and bone using a constraint-based algorithm has been previously demonstrated. However, there has been no blinded study to determine whether this algorithm is preferred by professionals who commonly use this type of system METHODS: Fourteen otologic surgeons were presented with a spring-damper model and a constraint-based model of drill-bone interaction rendered on a low-cost haptic device with only linear feedback. The participants were blinded as to what algorithm they were using. They then answered survey questions about their opinions of the models.

RESULTS

The surgeons overwhelmingly preferred the constraint-based model. They generally preferred the constraint-based model in the individual questions as well.

CONCLUSIONS

Follow-up work can be done to fine-tune the parameters in the model, but this study shows that a sophisticated algorithm can make a significant difference even on a low-fidelity haptic device.

摘要

目的

先前已经展示了一种使用基于约束的算法来模拟手术钻头与骨骼相互作用的触觉算法。然而,目前还没有盲法研究来确定这种算法是否受到经常使用此类系统的专业人员的青睐。方法:14 名耳科外科医生使用低成本触觉设备呈现了一个弹簧阻尼器模型和一个钻头-骨骼相互作用的基于约束的模型,该模型仅具有线性反馈。参与者对他们正在使用的算法一无所知。然后,他们回答了有关模型看法的调查问题。结果:外科医生非常喜欢基于约束的模型。他们通常在个别问题中也更喜欢基于约束的模型。结论:可以对模型的参数进行进一步调整,但这项研究表明,即使在低保真度的触觉设备上,复杂的算法也能产生显著的差异。