van Buren Benjamin, Scholl Brian J
Yale University, United States.
Yale University, United States.
Cognition. 2017 Jun;163:87-92. doi: 10.1016/j.cognition.2017.02.006. Epub 2017 Mar 11.
Even simple geometric shapes are seen as animate and goal-directed when they move in certain ways. Previous research has revealed a great deal about the cues that elicit such percepts, but much less about the consequences for other aspects of perception and cognition. Here we explored whether simple shapes that are perceived as animate and goal-directed are prioritized in memory. We investigated this by asking whether subjects better remember the locations of displays that are seen as animate vs. inanimate, controlling for lower-level factors. We exploited the 'Wolfpack effect': moving darts (or discs with 'eyes') that stay oriented toward a particular target are seen to be actively pursuing that target, even when they actually move randomly. (In contrast, shapes that stay oriented perpendicular to a target are correctly perceived to be drifting randomly.) Subjects played a 'matching game' - clicking on pairs of panels to reveal animations with moving shapes. Across four experiments, the locations of Wolfpack animations (compared to control animations equated on lower-level visual factors) were better remembered, in terms of more efficient matching. Thus perceiving animacy influences subsequent visual memory, perhaps due to the adaptive significance of such stimuli.
当简单的几何形状以特定方式移动时,它们会被视为有生命且有目标导向的。先前的研究已经揭示了许多引发此类感知的线索,但对于感知和认知的其他方面的影响却知之甚少。在这里,我们探讨了被视为有生命且有目标导向的简单形状在记忆中是否具有优先性。我们通过询问受试者是否能更好地记住被视为有生命与无生命的显示的位置来进行研究,并控制较低层次的因素。我们利用了“狼群效应”:即使实际随机移动,但保持朝向特定目标的移动飞镖(或带有“眼睛”的圆盘)会被视为在积极追逐该目标。(相比之下,与目标垂直定向的形状被正确地感知为随机漂移。)受试者玩了一个“匹配游戏”——点击成对的面板以显示带有移动形状的动画。在四个实验中,就更高效的匹配而言,狼群动画(与在较低层次视觉因素上等同的控制动画相比)的位置被更好地记住了。因此,感知到有生命会影响后续的视觉记忆,这可能是由于此类刺激的适应性意义。