Goršič Maja, Cikajlo Imre, Novak Domen
Department of Electrical and Computer Engineering, University of Wyoming, 1000 E University Avenue, Laramie, WY, 82071, USA.
University Rehabilitation Institute, Republic of Slovenia, Linhartova 51, SI, 1000, Ljubljana, Slovenia.
J Neuroeng Rehabil. 2017 Mar 23;14(1):23. doi: 10.1186/s12984-017-0231-4.
People with chronic arm impairment should exercise intensely to regain their abilities, but frequently lack motivation, leading to poor rehabilitation outcome. One promising way to increase motivation is through interpersonal rehabilitation games, which allow patients to compete or cooperate together with other people. However, such games have mainly been evaluated with unimpaired subjects, and little is known about how they affect motivation and exercise intensity in people with chronic arm impairment.
We designed four different arm rehabilitation games that are played by a person with arm impairment and their unimpaired friend, relative or occupational therapist. One is a competitive game (both people compete against each other), two are cooperative games (both people work together against the computer) and one is a single-player game (played only by the impaired person against the computer). The games were played by 29 participants with chronic arm impairment, of which 19 were accompanied by their friend or relative and 10 were accompanied by their occupational therapist. Each participant played all four games within a single session. Participants' subjective experience was quantified using the Intrinsic Motivation Inventory questionnaire after each game, as well as a final questionnaire about game preferences. Their exercise intensity was quantified using wearable inertial sensors that measured hand velocity in each game.
Of the 29 impaired participants, 12 chose the competitive game as their favorite, 12 chose a cooperative game, and 5 preferred to exercise alone. Participants who chose the competitive game as their favorite showed increased motivation and exercise intensity in that game compared to other games. Participants who chose a cooperative game as their favorite also showed increased motivation in cooperative games, but not increased exercise intensity.
Since both motivation and intensity are positively correlated with rehabilitation outcome, competitive games have high potential to lead to functional improvement and increased quality of life for patients compared to conventional rehabilitation exercises. Cooperative games do not increase exercise intensity, but could still increase motivation of patients who do not enjoy competition. However, such games need to be tested in longer, multisession studies to determine whether the observed increases in motivation and exercise intensity persist over a longer period of time and whether they positively affect rehabilitation outcome.
The study is not a clinical trial. While human subjects are involved, they participate in a single-session evaluation of a rehabilitation game rather than a full rehabilitation intervention, and no health outcomes are examined.
患有慢性手臂功能障碍的人应进行高强度锻炼以恢复其能力,但他们常常缺乏动力,导致康复效果不佳。一种很有前景的提高动力的方法是通过人际康复游戏,这种游戏能让患者与他人一起竞争或合作。然而,此类游戏主要是在未受损的受试者身上进行评估的,对于它们如何影响慢性手臂功能障碍患者的动力和锻炼强度,我们知之甚少。
我们设计了四种不同的手臂康复游戏,由手臂功能障碍者及其未受损的朋友、亲属或职业治疗师一起玩。一种是竞争游戏(两人相互竞争),两种是合作游戏(两人共同对抗电脑),一种是单人游戏(仅由功能障碍者对抗电脑)。29名患有慢性手臂功能障碍的参与者玩了这些游戏,其中19人由其朋友或亲属陪同,10人由其职业治疗师陪同。每位参与者在一次疗程中玩了所有四种游戏。每次游戏后,使用内在动机量表问卷对参与者的主观体验进行量化,以及一份关于游戏偏好的最终问卷。使用可穿戴惯性传感器对他们的锻炼强度进行量化,该传感器测量每次游戏中的手部速度。
在29名功能障碍参与者中,12人选择竞争游戏作为他们最喜欢的游戏,12人选择合作游戏,5人更喜欢独自锻炼。选择竞争游戏作为最喜欢的游戏的参与者在该游戏中表现出比其他游戏更高的动力和锻炼强度。选择合作游戏作为最喜欢的游戏的参与者在合作游戏中也表现出更高的动力,但锻炼强度没有增加。
由于动力和强度都与康复效果呈正相关,与传统康复锻炼相比,竞争游戏极有可能使患者功能得到改善,生活质量提高。合作游戏不会增加锻炼强度,但仍可提高不喜欢竞争的患者的动力。然而,此类游戏需要在更长时间的多疗程研究中进行测试,以确定观察到的动力和锻炼强度的增加是否能在更长时间内持续,以及它们是否对康复效果产生积极影响。
该研究不是一项临床试验。虽然涉及人类受试者,但他们参与的是康复游戏的单疗程评估,而非全面的康复干预,且未检查健康结果。