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一种自适应竞争手臂康复游戏的多会话评估。

A multisession evaluation of an adaptive competitive arm rehabilitation game.

机构信息

Department of Electrical and Computer Engineering, University of Wyoming, 1000 E University Avenue, Laramie, WY, 82071, USA.

University Rehabilitation Institute of the Republic of Slovenia, Linhartova 51, SI-1000, Ljubljana, Slovenia.

出版信息

J Neuroeng Rehabil. 2017 Dec 6;14(1):128. doi: 10.1186/s12984-017-0336-9.

Abstract

BACKGROUND

People with neurological injuries such as stroke should exercise frequently and intensely to regain their motor abilities, but are generally hindered by lack of motivation. One way to increase motivation in rehabilitation is through competitive exercises, but such exercises have only been tested in single brief sessions and usually did not adapt difficulty to the patient's abilities.

METHODS

We designed a competitive arm rehabilitation game for two players that dynamically adapts its difficulty to both players' abilities. This game was evaluated by two participant groups: 15 participants with chronic arm impairment who exercised at home with an unimpaired friend or relative, and 20 participants in the acute or subacute phase of stroke who exercised in pairs (10 pairs) at a rehabilitation clinic. All participants first played the game against their human opponent for 3 sessions, then played alone (against a computer opponent) in the final, fourth session. In all sessions, participants' subjective experiences were assessed with the Intrinsic Motivation Inventory questionnaire while exercise intensity was measured using inertial sensors built into the rehabilitation device. After the fourth session, a final brief questionnaire was used to compare competition and exercising alone.

RESULTS

Participants who played against an unimpaired friend or relative at home tended to prefer competition (only 1 preferred exercising alone), and exhibited higher enjoyment and exercise intensity when competing (first three sessions) than when exercising alone (last session). Participants who played against each other in the clinic, however, did not exhibit significant differences between competition and exercising alone. For both groups, there was no difference in enjoyment or exercise intensity between the first three sessions, indicating no negative effects of habituation or novelty.

CONCLUSIONS

Competitive exercises have high potential for unsupervised home rehabilitation, as they improve enjoyment and exercise intensity compared to exercising alone. Such exercises could thus improve rehabilitation outcome, but this needs to be tested in long-term clinical trials. It is not clear why participants who competed against each other at the clinic did not exhibit any advantages of competition, and further studies are needed to determine how different factors (environment, nature of opponent etc.) influence patients' experiences with competitive exercises.

TRIAL REGISTRATION

The study is not a clinical trial. While human subjects are involved, they do not participate in a full rehabilitation intervention, and no health outcomes are examined.

摘要

背景

患有中风等神经损伤的人应该经常进行高强度的锻炼,以恢复运动能力,但通常由于缺乏动力而受到阻碍。一种增加康复动力的方法是通过竞争练习,但这种练习仅在单次短暂的治疗中进行过测试,而且通常不会根据患者的能力来调整难度。

方法

我们设计了一种针对两名玩家的竞争性手臂康复游戏,该游戏可以动态地适应两名玩家的能力。该游戏由两组参与者进行评估:15 名患有慢性手臂障碍的参与者在家中与未受损的朋友或亲戚一起进行锻炼,以及 20 名处于中风急性或亚急性期的参与者在康复诊所中进行双人练习(10 对)。所有参与者首先与人类对手进行了 3 次游戏,然后在第四次游戏中独自(与计算机对手)进行游戏。在所有游戏中,参与者使用内置惯性传感器来测量运动强度,同时使用内在动机调查问卷评估他们的主观体验。第四次游戏结束后,使用简短的最终问卷比较竞争和独自锻炼。

结果

在家中与未受损的朋友或亲戚一起玩耍的参与者倾向于喜欢竞争(只有 1 人更喜欢独自锻炼),并且在竞争(前三轮)时比独自锻炼(最后一轮)时表现出更高的享受度和运动强度。然而,在诊所中相互竞争的参与者并没有表现出竞争与独自锻炼之间的显著差异。对于两组参与者,前三轮的享受度或运动强度没有差异,表明习惯化或新鲜感没有负面影响。

结论

竞争性运动具有在家中进行无人监督康复的巨大潜力,因为与独自锻炼相比,它们可以提高享受度和运动强度。因此,这种运动可以改善康复效果,但这需要在长期临床试验中进行测试。为什么在诊所中相互竞争的参与者没有表现出竞争的任何优势尚不清楚,需要进一步研究不同因素(环境、对手性质等)如何影响患者对竞争性运动的体验。

试验注册

该研究不是临床试验。虽然涉及人类受试者,但他们不参与完整的康复干预,也不检查健康结果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/71f4/5718145/ed7f80d2f4bb/12984_2017_336_Fig1_HTML.jpg

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