Gorsic Maja, Cikajlo Imre, Javh Metka, Goljar Nika, Novak Domen
IEEE Int Conf Rehabil Robot. 2019 Jun;2019:648-653. doi: 10.1109/ICORR.2019.8779514.
Interpersonal rehabilitation games, which allow patients to compete or cooperate with other patients or unimpaired loved ones, have demonstrated promising short-term results, but have not yet been tested in longer-term studies. This paper thus presents a preliminary 9-session evaluation of interpersonal rehabilitation games for post-stroke arm exercise. Two pairs of stroke survivors were provided with a system that included one competitive and one cooperative rehabilitation game, and exercised with it for 9 sessions in addition to their conventional therapy. They were able to choose the game they wanted to play in each session, and had to exercise for at least 10 minutes per session. Both pairs completed the protocol without any issues, reporting high levels of motivation and consistent levels of exercise intensity (measured using inertial sensors) across the sessions. Furthermore, the maximum difficulty levels reached in the cooperative game increased over time, and improvements of 1-8 points were observed on the Box and Block test. These results indicate that 2 different interpersonal games are sufficient to promote high levels of motivation and exercise intensity for 9 sessions performed over a 3-week period. As the next step, our system will be expanded with additional competitive, cooperative and single-player games, then tested in full clinical trials in both clinical and home environments.
人际康复游戏可让患者与其他患者或未受损伤的亲人进行竞争或合作,已显示出良好的短期效果,但尚未在长期研究中得到验证。因此,本文介绍了一项针对中风后手臂运动的人际康复游戏的初步九节评估。为两对中风幸存者提供了一个系统,该系统包括一个竞争性康复游戏和一个合作性康复游戏,他们除了接受传统治疗外,还使用该系统进行了九节训练。他们可以在每节训练中选择自己想玩的游戏,并且每节训练必须至少锻炼10分钟。两对患者均顺利完成了方案,报告称积极性很高,且各节训练中的运动强度(使用惯性传感器测量)保持一致。此外,合作游戏中达到的最大难度水平随时间增加,在方块搭积木测试中观察到提高了1至8分。这些结果表明,两种不同的人际游戏足以在为期三周的九节训练中促进高水平的积极性和运动强度。下一步,我们的系统将扩展为包括更多的竞争性、合作性和单人游戏,然后在临床和家庭环境中进行全面临床试验。