BISITE Research Group, Edificio I+D+I, University of Salamanca, 37007 Salamanca, Spain.
Sensors (Basel). 2017 Apr 11;17(4):826. doi: 10.3390/s17040826.
The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage acquiring good energy and healthy habits among users in the workplace. This paper presents the development of a serious game using CAFCLA, a framework that allows for integrating multiple technologies, which provide both context-awareness and social computing. Game development has shown that the data provided by sensor networks encourage users to reduce energy consumption in their workplace and that social interactions and competitiveness allow for accelerating the achievement of good results and behavioral changes that favor energy savings.
在公共建筑中,促进用户行为改变以实现节能的挑战已变得十分复杂,需要多种技术的共同参与。无线传感器网络在开发工具方面具有巨大潜力,例如,通过严肃游戏鼓励工作场所的用户养成良好的节能和健康习惯。本文介绍了使用 CAFCLA 开发严肃游戏的过程,该框架允许集成多种技术,提供上下文感知和社交计算。游戏开发表明,传感器网络提供的数据可鼓励用户减少工作场所的能源消耗,而社交互动和竞争则可以加快取得良好成果和促进有利于节能的行为改变。