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通过设计具有多智能体系统的拼车游戏化方案解决“智慧城市”交通问题:以所谓的“华沙魔多”为例

Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw".

作者信息

Olszewski Robert, Pałka Piotr, Turek Agnieszka

机构信息

Faculty of Geodesy and Cartography, Warsaw University of Technology, 00-661 Warszawa, Poland.

Faculty of Electronics and Information Technology, Warsaw University of Technology, 00-661 Warszawa, Poland.

出版信息

Sensors (Basel). 2018 Jan 6;18(1):141. doi: 10.3390/s18010141.

DOI:10.3390/s18010141
PMID:29316643
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5795564/
Abstract

To reduce energy consumption and improve residents' quality of life, "smart cities" should use not only modern technologies, but also the social innovations of the "Internet of Things" (IoT) era. This article attempts to solve transport problems in a smart city's office district by utilizing gamification that incentivizes the carpooling system. The goal of the devised system is to significantly reduce the number of cars, and, consequently, to alleviate traffic jams, as well as to curb pollution and energy consumption. A representative sample of the statistical population of people working in one of the biggest office hubs in Poland (the so-called "Mordor of Warsaw") was surveyed. The collected data were processed using spatial data mining methods, and the results were a set of parameters for the multi-agent system. This approach made it possible to run a series of simulations on a set of 100,000 agents and to select an effective gamification methodology that supports the carpooling process. The implementation of the proposed solutions (a "serious game" variation of urban games) would help to reduce the number of cars by several dozen percent, significantly reduce energy consumption, eliminate traffic jams, and increase the activity of the smart city residents.

摘要

为了降低能源消耗并提高居民生活质量,“智慧城市”不仅应运用现代技术,还应采用“物联网”(IoT)时代的社会创新。本文试图通过利用激励拼车系统的游戏化手段来解决智慧城市办公区的交通问题。所设计系统的目标是大幅减少汽车数量,从而缓解交通拥堵,抑制污染和能源消耗。对在波兰最大的办公中心之一(即所谓的“华沙魔多”)工作的人员这一统计总体的代表性样本进行了调查。使用空间数据挖掘方法对收集到的数据进行处理,结果得到了多智能体系统的一组参数。这种方法使得能够在一组10万个智能体上运行一系列模拟,并选择一种支持拼车过程的有效游戏化方法。所提议解决方案(城市游戏的一种“严肃游戏”变体)的实施将有助于减少汽车数量达百分之几十,显著降低能源消耗,消除交通拥堵,并提高智慧城市居民的活跃度。

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