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用于培训和教育的虚拟现实医学游戏化

VR Medical Gamification for Training and Education.

作者信息

Nicola Stelian, Virag Ioan, Stoicu-Tivadar Lăcrămioara

机构信息

Polytechnic University of Timisoara, Department of Automation and Applied Informatics, Timisoara, Romania.

出版信息

Stud Health Technol Inform. 2017;236:97-103.

Abstract

The new virtual reality based medical applications is providing a better understanding of healthcare related subjects for both medical students and physicians. The work presented in this paper underlines gamification as a concept and uses VR as a new modality to study the human skeleton. The team proposes a mobile Android platform application based on Unity 5.4 editor and Google VR SDK. The results confirmed that the approach provides a more intuitive user experience during the learning process, concluding that the gamification of classical medical software provides an increased interactivity level for medical students during the study of the human skeleton.

摘要

基于虚拟现实的新型医学应用正在为医学生和医生提供对医疗相关主题的更好理解。本文所展示的工作强调游戏化这一概念,并将虚拟现实用作研究人体骨骼的新方式。该团队提出了一个基于Unity 5.4编辑器和谷歌虚拟现实软件开发工具包的安卓移动平台应用程序。结果证实,该方法在学习过程中提供了更直观的用户体验,得出结论:经典医学软件的游戏化在医学生学习人体骨骼期间提高了交互性水平。

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