Allen Natalie E, Song Jooeun, Paul Serene S, Smith Stuart, O'Duffy Jonathan, Schmidt Matthew, Love Rachelle, Sherrington Catherine, Canning Colleen G
The University of Sydney, Faculty of Health Sciences, Sydney, Australia.
The University of Sydney, Faculty of Health Sciences, Sydney, Australia; University of Technology Sydney, Graduate School of Health, Sydney, Australia.
Parkinsonism Relat Disord. 2017 Aug;41:66-72. doi: 10.1016/j.parkreldis.2017.05.011. Epub 2017 May 15.
People with Parkinson's disease (PD) have difficulty performing upper extremity (UE) activities. The aim of this study was to investigate if exergames targeting the UE improve arm and hand activities and impairments and to establish the acceptability and feasibility of these games in people with PD.
Two tablet-based exergames were developed which were controlled with finger movements or unimanual whole arm movements. Participants with PD were randomized to an exergame (n = 19) or control (n = 19) group. The exergame group performed UE exergames at home, 3 times per week for 12 weeks. The primary outcome measure was the nine hole peg test. Secondary outcomes included measures of UE activities and impairments, including the tapping test [speed (taps/60s), and error (weighted error score/speed)].
There were no between group differences in the nine hole peg test, or in any secondary outcome measures except for the tapping test. Horizontal tapping test results showed that exergame participants improved their speed (mean difference = 10.9 taps/60s, p < 0.001) but increased error (mean difference = 0.03, p = 0.03) compared to the control group. Participants enjoyed the games and improved in their ability to play the games. There were no adverse events.
The UE exergames were acceptable and safe, but did not translate to improvement in functional activities. It is likely that the requirement of the games resulted in increased movement speed at the detriment of accuracy. The design of exergames should consider task specificity.
帕金森病(PD)患者在进行上肢(UE)活动时存在困难。本研究的目的是调查针对上肢的运动游戏是否能改善手臂和手部活动及功能障碍,并确定这些游戏在帕金森病患者中的可接受性和可行性。
开发了两款基于平板电脑的运动游戏,通过手指运动或单手全臂运动进行控制。帕金森病患者被随机分为运动游戏组(n = 19)或对照组(n = 19)。运动游戏组在家中进行上肢运动游戏,每周3次,共12周。主要结局指标是九孔插板试验。次要结局包括上肢活动和功能障碍的测量指标,包括敲击试验[速度(敲击次数/60秒)和错误(加权错误分数/速度)]。
在九孔插板试验中,两组之间没有差异,除了敲击试验外,在任何次要结局指标上也没有差异。水平敲击试验结果显示,与对照组相比,运动游戏组参与者提高了速度(平均差异 = 10.9次敲击/60秒,p < 0.001),但错误增加(平均差异 = 0.