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沉浸式虚拟现实用于帕金森病管理的安全性

Safety of Immersive Virtual Reality for the Management of Parkinson's Disease.

作者信息

Pimenta Silva Daniela, Pona-Ferreira Filipa, Santos Beatriz, Campo-Prieto Pablo, Bouça-Machado Raquel, Ferreira Joaquim J

机构信息

Centro de Estudos Egas Moniz, Faculdade de Medicina, Universidade de Lisboa, 1649-028 Lisbon, Portugal.

Laboratory of Clinical Pharmacology and Therapeutics, Faculdade de Medicina, Universidade de Lisboa, 1649-028 Lisbon, Portugal.

出版信息

Sensors (Basel). 2024 Dec 22;24(24):8188. doi: 10.3390/s24248188.

DOI:10.3390/s24248188
PMID:39771922
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11679946/
Abstract

Virtual reality (VR) has been used in research and clinical practice in the management of Parkinson's disease (PD), potentially enhancing physiotherapy. Adverse events (AEs) associated with VR applications in PD have been poorly explored. We conducted a randomized controlled trial to compare two 12-week interventions using physiotherapy and immersive VR, and analyzed the frequency and type of AEs occurring in 30 people with PD. We reported 144 AEs (8.4% of the sessions), predominantly classified as mild and unrelated to the interventions. Two were serious AEs, one leading to study discontinuation. Notably, discomfort/pain, motor fluctuations, and falls were the most frequently reported, accounting for 63% of the total AEs. Five falls were definitely associated with the 'sense of presence' provided by the fully immersive VR system, which underscores the necessity for careful game selection when designing interventions for PD. Motor fluctuations may have been associated with various factors, which merit further investigation. We also explored the role of SSQ as a measure of cybersickness in PD. In conclusion, it is important to closely monitor and characterize AEs to ensure safety and efficacy in clinical practice as AEs may be more common than previously recognized in VR interventions in PD.

摘要

虚拟现实(VR)已被用于帕金森病(PD)管理的研究和临床实践中,可能会增强物理治疗效果。与VR应用于PD相关的不良事件(AE)尚未得到充分探索。我们进行了一项随机对照试验,比较了使用物理治疗和沉浸式VR的两种为期12周的干预措施,并分析了30名PD患者中发生的AE的频率和类型。我们报告了144起AE(占疗程的8.4%),主要分类为轻度且与干预措施无关。有两起是严重AE,其中一起导致研究中止。值得注意的是,不适/疼痛、运动波动和跌倒的报告最为频繁,占AE总数的63%。有五次跌倒肯定与完全沉浸式VR系统提供的“临场感”有关,这突出了在为PD设计干预措施时谨慎选择游戏的必要性。运动波动可能与多种因素有关,值得进一步研究。我们还探讨了SSQ作为PD中晕动病测量指标的作用。总之,密切监测和描述AE对于确保临床实践中的安全性和有效性很重要,因为在PD的VR干预中,AE可能比以前认识到的更为常见。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9e/11679946/746473250866/sensors-24-08188-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9e/11679946/e78c72558504/sensors-24-08188-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9e/11679946/746473250866/sensors-24-08188-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9e/11679946/e78c72558504/sensors-24-08188-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9e/11679946/746473250866/sensors-24-08188-g002.jpg

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本文引用的文献

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The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson's Disease Patients.英特格拉公园研究:利用沉浸式虚拟现实促进帕金森病患者进行高强度运动的契机。
J Funct Morphol Kinesiol. 2024 Sep 3;9(3):156. doi: 10.3390/jfmk9030156.
2
Impact of Physical Exercise on Levodopa Therapy Across Parkinson's Disease Stages.运动对帕金森病各期左旋多巴治疗的影响。
J Parkinsons Dis. 2024;14(5):1039-1049. doi: 10.3233/JPD-230384.
3
Efficacy of virtual reality training on motor performance, activity of daily living, and quality of life in patients with Parkinson's disease: an umbrella review comprising meta-analyses of randomized controlled trials.
虚拟现实训练对帕金森病患者运动表现、日常生活活动能力和生活质量的疗效:包含随机对照试验荟萃分析的伞状评价。
J Neuroeng Rehabil. 2023 Sep 30;20(1):133. doi: 10.1186/s12984-023-01256-y.
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Effects of Virtual Reality in the Rehabilitation of Parkinson's Disease: A Systematic Review.虚拟现实在帕金森病康复中的作用:一项系统评价
J Clin Med. 2023 Jul 26;12(15):4896. doi: 10.3390/jcm12154896.
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A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson's disease.虚拟现实康复对帕金森病患者影响的系统评价和荟萃分析。
J Neuroeng Rehabil. 2023 Jul 20;20(1):94. doi: 10.1186/s12984-023-01219-3.
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Physical exercise for people with Parkinson's disease: a systematic review and network meta-analysis.帕金森病患者的身体锻炼:系统评价和网络荟萃分析。
Cochrane Database Syst Rev. 2023 Jan 5;1(1):CD013856. doi: 10.1002/14651858.CD013856.pub2.
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The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial.非沉浸式虚拟现实运动游戏与传统物理疗法对帕金森病老年患者的影响:一项随机对照试验的初步结果。
Int J Environ Res Public Health. 2022 Nov 10;19(22):14818. doi: 10.3390/ijerph192214818.
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