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网络成瘾障碍患者中与渴望和线索反应性相关的大脑活动改变:与娱乐性网络游戏使用者比较的证据

Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users.

作者信息

Wang Lingxiao, Wu Lingdan, Wang Yifan, Li Hui, Liu Xiaoyue, Du Xiaoxia, Dong Guangheng

机构信息

Department of Psychology, Zhejiang Normal UniversityJinhua, China.

CAS Key Laboratory of Behavioral Science, Institute of PsychologyBeijing, China.

出版信息

Front Psychol. 2017 Jul 11;8:1150. doi: 10.3389/fpsyg.2017.01150. eCollection 2017.

Abstract

Although the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude a potential effect of cue-familiarity. To overcome this limitation, the current study focuses on the comparison between IGD subjects and recreational Internet game users (RGU) who play online games recreationally but do not develop dependence. Data from 40 RGU and 30 IGD subjects were collected while they were performing an event-related cue reactivity task in the fMRI scanner. The results showed that the IGD subjects were associated with enhanced activation in the left orbitofrontal cortex (OFC) and decreased activation in the right anterior cingulate cortex (ACC), right precuneus, left precentral gyrus and right postcentral gyrus in comparison with the RGU subjects. OFC is involved in reward evaluation and ACC is implicated in executive control function based on previous researches. Moreover, the activation of OFC were correlated with the desire for game-playing. Thus, the higher activation in OFC might suggests high desire for game playing, and the lower activation in ACC might indicates impaired ability in inhibiting the urge to gaming-related stimuli in IGD subjects. Additionally, decreased activation in the precuneus, the precentral and postcentral gyrus may suggest the deficit in disentangling from game-playing stimuli. These findings explain why IGD subjects develop dependence on game-playing while RGU subjects can play online games recreationally and prevent the transition from voluntary game-playing to eventually IGD.

摘要

尽管先前的研究已经探讨了网络成瘾障碍(IGD)中线索反应性的神经基础,但这些研究大多集中在IGD患者与健康对照者之间的比较上,这无法排除线索熟悉度的潜在影响。为了克服这一局限性,本研究聚焦于IGD患者与娱乐性网络游戏使用者(RGU)之间的比较,RGU仅将网络游戏作为娱乐方式,并未成瘾。40名RGU和30名IGD患者在功能磁共振成像(fMRI)扫描仪中执行与事件相关的线索反应任务时收集了数据。结果显示,与RGU患者相比,IGD患者左侧眶额皮质(OFC)激活增强,右侧前扣带回皮质(ACC)、右侧楔前叶、左侧中央前回和右侧中央后回激活减弱。根据先前的研究,OFC参与奖励评估,ACC与执行控制功能有关。此外,OFC的激活与游戏欲望相关。因此,OFC较高的激活可能表明游戏欲望强烈,而ACC较低的激活可能表明IGD患者抑制与游戏相关刺激冲动的能力受损。此外,楔前叶、中央前回和中央后回激活减弱可能表明从游戏刺激中脱离的能力不足。这些发现解释了为什么IGD患者会对游戏产生依赖,而RGU患者可以娱乐性地玩网络游戏,并防止从自愿游戏最终转变为IGD。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/30fa/5504237/44e95eff7695/fpsyg-08-01150-g001.jpg

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