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音乐受众3.0:虚拟现实时代音乐会观众的心理动机

Music Audiences 3.0: Concert-Goers' Psychological Motivations at the Dawn of Virtual Reality.

作者信息

Charron Jean-Philippe

机构信息

Departamento de Financiación e Investigación Comercial, Universidad Autónoma de MadridMadrid, Spain.

出版信息

Front Psychol. 2017 May 23;8:800. doi: 10.3389/fpsyg.2017.00800. eCollection 2017.

Abstract

Reviewing consumers' motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans' preferences and technological innovations constantly alter the way music is distributed and consumed. In a marketing 3.0 era, what consumers do with music is becoming more significant than simply owning or listening to a song. These changes are not only blurring the lines between production and consumption (i.e., co-creation), but also distorting the concept of live attendance altogether. Although mediated performances typically lack presence and authenticity, recent advances in immersive technologies, such as spherical videos and virtual reality goggles, could represent a new form of experiencing live music.

摘要

在不断发展的社会和技术背景下审视消费者观看演出的动机至关重要,因为现场音乐会为音乐产业创造的收入份额日益重要且不断增长。粉丝喜好的演变和技术创新不断改变着音乐的发行和消费方式。在营销3.0时代,消费者对音乐的行为变得比单纯拥有或聆听一首歌曲更为重要。这些变化不仅模糊了生产与消费之间的界限(即共同创作),还彻底扭曲了现场观看演出的概念。尽管经媒介转播的演出通常缺乏现场感和真实性,但沉浸式技术(如球形视频和虚拟现实护目镜)的最新进展可能代表了一种体验现场音乐的新形式。

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