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虚拟现实环境中的音乐会体验。

Concert experiences in virtual reality environments.

作者信息

Onderdijk Kelsey E, Bouckaert Lies, Van Dyck Edith, Maes Pieter-Jan

机构信息

IPEM, Department of Arts, Music and Theatre Sciences, Ghent University, Ghent, Belgium.

出版信息

Virtual Real. 2023 Jun 5:1-14. doi: 10.1007/s10055-023-00814-y.

Abstract

UNLABELLED

Spurred by recent advances in digital technologies, virtual concerts have become established modes for event attendance and represent a rapidly growing segment of the music industry. Yet, up to now, general experience of virtual concert attendees remains largely underexplored. Here, we focus on a subcategory in this domain: music concerts in virtual reality (VR). Our approach is situated within the theoretical framework of embodied music cognition and entailed investigation through a survey study. Responses of seventy-four VR concert attendees were collected, consisting of demographics, motivations, experiences, and future perspectives. In contrast to previous research, which generally identified social connectedness as a main motivator for concert attendance, our sample regarded it as one of the least important incentives. On the other hand, in line with previous studies, 'seeing specific artists perform' and 'uniqueness of the experience', were pivotal. The latter was mostly fueled by the possibility to experience/interact with visuals and environments considered as unconceivable in the real world. Furthermore, 70% of our sample regarded VR concerts as 'the future of the music industry', mainly relating to the accessibility of such events. Positive evaluations of VR concert experiences, as well as future perspectives regarding the medium, were significantly influenced by the level of experienced immersivity. To our knowledge, this is the first study to provide such an account.

SUPPLEMENTARY INFORMATION

The online version contains supplementary material available at 10.1007/s10055-023-00814-y.

摘要

未标注

在数字技术最近取得的进展推动下,虚拟音乐会已成为活动参与的既定模式,并代表了音乐产业中快速增长的一部分。然而,到目前为止,虚拟音乐会参与者的总体体验在很大程度上仍未得到充分探索。在这里,我们关注这一领域中的一个子类别:虚拟现实(VR)音乐会。我们的方法基于具身音乐认知的理论框架,并通过一项调查研究进行调查。收集了74名VR音乐会参与者的回复,包括人口统计学、动机、体验和未来展望。与之前的研究不同,之前的研究通常将社交联系视为音乐会参与的主要动机,而我们的样本将其视为最不重要的激励因素之一。另一方面,与之前的研究一致,“观看特定艺术家表演”和“体验的独特性”是关键因素。后者主要是由于有可能体验/与被认为在现实世界中不可思议的视觉效果和环境进行互动。此外,我们样本中的70%将VR音乐会视为“音乐产业的未来”,主要与这类活动的可及性有关。VR音乐会体验的积极评价以及对该媒介的未来展望,受到体验沉浸程度的显著影响。据我们所知,这是第一项提供此类描述的研究。

补充信息

在线版本包含可在10.1007/s10055-023-00814-y获取的补充材料。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7603/10239717/9a729471748c/10055_2023_814_Fig1_HTML.jpg

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