Bégel Valentin, Di Loreto Ines, Seilles Antoine, Dalla Bella Simone
Euromov Laboratory, University of MontpellierMontpellier, France.
NaturalPadMontpellier, France.
Front Hum Neurosci. 2017 May 29;11:273. doi: 10.3389/fnhum.2017.00273. eCollection 2017.
Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson's disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future.
节奏技能在普通人群中是自然且普遍存在的。大多数人能够跟上音乐的节奏并随之舞动。鉴于这些能力与语言和记忆等重要的运动及认知功能紧密相连,从认知角度来看,它们具有重要意义。当节奏技能受到脑损伤或神经发育障碍的挑战时,可以考虑基于节奏的补救策略。例如,节奏训练可用于改善运动表现(如步态)以及认知和语言技能。在此,我们回顾了市场上现有的游戏,并评估它们是否适合节奏训练。训练节奏技能的游戏可能成为对运动或神经发育障碍患者(如帕金森病、诵读困难或注意力缺陷多动障碍)进行运动和认知功能再训练的有用工具。我们的标准是用于捕捉和记录反应的外周设备、反应类型以及输出测量。现有的游戏在刺激呈现和/或数据采集方面均未提供足够的时间精度。此外,游戏并未选择性地训练节奏技能。因此,现有的音乐游戏,就其目前的形式而言,并不足以令人满意地用于训练节奏技能。然而,诸如所使用的设备、界面或游戏场景等一些特征为设计高效的训练方案提供了良好的指示。本文为未来设计针对节奏训练的严肃音乐游戏提供了指导方针。