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一项针对帕金森病患者通过节奏类电子游戏进行家庭训练以改善口面部、手部及步态能力的初步研究

At-Home Training With a Rhythmic Video Game for Improving Orofacial, Manual, and Gait Abilities in Parkinson's Disease: A Pilot Study.

作者信息

Puyjarinet Frédéric, Bégel Valentin, Geny Christian, Driss Valérie, Cuartero Marie-Charlotte, De Cock Valérie Cochen, Pinto Serge, Dalla Bella Simone

机构信息

University of Montpellier, Montpellier, France.

Department of Psychology, McGill University, Montreal, QC, Canada.

出版信息

Front Neurosci. 2022 Jun 13;16:874032. doi: 10.3389/fnins.2022.874032. eCollection 2022.

Abstract

Rhythm disorders are consistently reported in Parkinson's disease (PD). They manifest across motor domains, such as in orofacial (oral diadochokinesis), manual (finger tapping), and gait tasks. It is still unclear, however, whether these disorders are domain- and task-specific, or result from impaired common mechanisms supporting rhythm processing (general dysrhythmia). We tested the possibility that an at-home intervention delivered via a rhythmic video game on tablet improves motor performance across motor domains in PD. Patients with PD ( = 12) played at home a rhythmic video game (Rhythm Workers) on tablet, in which they finger-tapped to the beat of music, for 6 weeks. A control group ( = 11) played an active non-rhythmic video game (Tetris). A third group ( = 10) did not receive any intervention. We measured rhythmic abilities in orofacial, manual and gait motor domains, as well as rhythm perception, before and after the intervention. Patients who performed the rhythmic training improved their orofacial and manual rhythmic performance. This beneficial effect was linked to improved rhythm perception only following the rhythmic training period. We did not observe any improvement in rhythmic abilities in the other two groups. In this pilot study, we demonstrated that at-home intervention with a rhythmic video game using finger tapping can have beneficial effects on motor performance across different motor domains (manual and orofacial). This finding provides evidence of a general dysrhythmia in PD and paves the way to technology-driven interventions aiming at alleviating rhythm-related motor deficits in PD.

摘要

帕金森病(PD)中持续存在节律障碍的报道。这些障碍表现在各个运动领域,如口面部(口腔轮替运动)、手部(手指敲击)和步态任务中。然而,目前尚不清楚这些障碍是特定领域和特定任务的,还是由支持节律处理的共同机制受损(一般性心律失常)导致的。我们测试了通过平板电脑上的节奏视频游戏进行家庭干预是否能改善帕金森病患者各个运动领域的运动表现。12名帕金森病患者在家中通过平板电脑玩一款节奏视频游戏(《节奏工人》),他们要跟着音乐节奏敲击手指,为期6周。一个对照组(11人)玩一款活跃的非节奏视频游戏(《俄罗斯方块》)。第三组(10人)不接受任何干预。我们在干预前后测量了口面部、手部和步态运动领域的节律能力以及节律感知。进行节律训练的患者改善了他们的口面部和手部节律表现。这种有益效果仅在节律训练期后与改善的节律感知有关。我们在其他两组中未观察到节律能力有任何改善。在这项初步研究中,我们证明了通过使用手指敲击的节奏视频游戏进行家庭干预可以对不同运动领域(手部和口面部)的运动表现产生有益影响。这一发现为帕金森病中的一般性心律失常提供了证据,并为旨在减轻帕金森病中与节律相关的运动缺陷的技术驱动干预铺平了道路。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5691/9235408/20cf00647b85/fnins-16-874032-g001.jpg

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