Zhu Bin, Hedman Anders, Feng Shuo, Li Haibo, Osika Walter
School of Computer Science and Communication, KTH Royal Institute of Technology, Stockholm, Sweden.
School of Film and Animation, China Academy of Art, Hangzhou, China.
J Med Internet Res. 2017 Jun 14;19(6):e197. doi: 10.2196/jmir.6955.
During the past decade, there has been a rapid increase of interactive apps designed for health and well-being. Yet, little research has been published on developing frameworks for design and evaluation of digital mindfulness facilitating technologies. Moreover, many existing digital mindfulness applications are purely software based. There is room for further exploration and assessment of designs that make more use of physical qualities of artifacts.
The study aimed to develop and test a new physical digital mindfulness prototype designed for stress reduction.
In this case study, we designed, developed, and evaluated HU, a physical digital mindfulness prototype designed for stress reduction. In the first phase, we used vapor and light to support mindful breathing and invited 25 participants through snowball sampling to test HU. In the second phase, we added sonification. We deployed a package of probes such as photos, diaries, and cards to collect data from users who explored HU in their homes. Thereafter, we evaluated our installation using both self-assessed stress levels and heart rate (HR) and heart rate variability (HRV) measures in a pilot study, in order to measure stress resilience effects. After the experiment, we performed a semistructured interview to reflect on HU and investigate the design of digital mindfulness apps for stress reduction.
The results of the first phase showed that 22 of 25 participants (88%) claimed vapor and light could be effective ways of promoting mindful breathing. Vapor could potentially support mindful breathing better than light (especially for mindfulness beginners). In addition, a majority of the participants mentioned sound as an alternative medium. In the second phase, we found that participants thought that HU could work well for stress reduction. We compared the effect of silent HU (using light and vapor without sound) and sonified HU on 5 participants. Subjective stress levels were statistically improved with both silent and sonified HU. The mean value of HR using silent HU was significantly lower than resting baseline and sonified HU. The mean value of root mean square of differences (RMSSD) using silent HU was significantly higher than resting baseline. We found that the differences between our objective and subjective assessments were intriguing and prompted us to investigate them further.
Our evaluation of HU indicated that HU could facilitate relaxed breathing and stress reduction. There was a difference in outcome between the physiological measures of stress and the subjective reports of stress, as well as a large intervariability among study participants. Our conclusion is that the use of stress reduction tools should be customized and that the design work of mindfulness technology for stress reduction is a complex process, which requires cooperation of designers, HCI (Human-Computer Interaction) experts and clinicians.
在过去十年中,为促进健康和幸福而设计的交互式应用程序迅速增加。然而,关于开发数字正念促进技术的设计和评估框架的研究却很少发表。此外,许多现有的数字正念应用程序纯粹基于软件。对于更多利用人工制品物理特性的设计,仍有进一步探索和评估的空间。
本研究旨在开发并测试一款旨在减轻压力的新型物理数字正念原型。
在本案例研究中,我们设计、开发并评估了HU,这是一款旨在减轻压力的物理数字正念原型。在第一阶段,我们使用蒸汽和光线来辅助正念呼吸,并通过滚雪球抽样邀请了25名参与者测试HU。在第二阶段,我们添加了声音化功能。我们部署了一系列探针,如照片、日记和卡片,以收集在家中体验HU的用户的数据。此后,在一项试点研究中,我们使用自我评估的压力水平以及心率(HR)和心率变异性(HRV)测量来评估我们的装置,以测量压力恢复效果。实验结束后,我们进行了一次半结构化访谈,以反思HU并研究用于减轻压力的数字正念应用程序的设计。
第一阶段的结果表明,25名参与者中有22名(88%)声称蒸汽和光线可能是促进正念呼吸的有效方式。蒸汽可能比光线更能辅助正念呼吸(尤其是对于正念初学者)。此外,大多数参与者提到声音是另一种媒介。在第二阶段,我们发现参与者认为HU在减轻压力方面效果良好。我们比较了无声HU(使用光线和蒸汽但无声音)和有声HU对5名参与者的影响。无声HU和有声HU在统计学上均显著改善了主观压力水平。使用无声HU时的心率平均值显著低于静息基线和有声HU。使用无声HU时的差值均方根(RMSSD)平均值显著高于静息基线。我们发现客观评估和主观评估之间的差异很有趣,并促使我们进一步研究。
我们对HU的评估表明,HU可以促进放松呼吸并减轻压力。压力的生理测量结果与压力的主观报告之间存在差异,并且研究参与者之间存在很大的个体差异。我们的结论是,减压工具的使用应该个性化,并且用于减轻压力的正念技术的设计工作是一个复杂的过程,需要设计师、人机交互(HCI)专家和临床医生的合作。