Suppr超能文献

暴力视频游戏的影响仍然是社会关注的问题:回复 Hilgard、Engelhardt 和 Rouder(2017 年)。

Violent video game effects remain a societal concern: Reply to Hilgard, Engelhardt, and Rouder (2017).

机构信息

Department of Management, School of Business, Virginia Commonwealth University.

School of Communication and Department of Psychology, Ohio State University.

出版信息

Psychol Bull. 2017 Jul;143(7):775-782. doi: 10.1037/bul0000112.

Abstract

A large meta-analysis by Anderson et al. (2010) found that violent video games increased aggressive thoughts, angry feelings, physiological arousal, and aggressive behavior and decreased empathic feelings and helping behavior. Hilgard, Engelhardt, and Rouder (2017) reanalyzed the data of Anderson et al. (2010) using newer publication bias methods (i.e., precision-effect test, precision-effect estimate with standard error, p-uniform, p-curve). Based on their reanalysis, Hilgard, Engelhardt, and Rouder concluded that experimental studies examining the effect of violent video games on aggressive affect and aggressive behavior may be contaminated by publication bias, and these effects are very small when corrected for publication bias. However, the newer methods Hilgard, Engelhardt, and Rouder used may not be the most appropriate. Because publication bias is a potential a problem in any scientific domain, we used a comprehensive sensitivity analysis battery to examine the influence of publication bias and outliers on the experimental effects reported by Anderson et al. We used best meta-analytic practices and the triangulation approach to locate the likely position of the true mean effect size estimates. Using this methodological approach, we found that the combined adverse effects of outliers and publication bias was less severe than what Hilgard, Engelhardt, and Rouder found for publication bias alone. Moreover, the obtained mean effects using recommended methods and practices were not very small in size. The results of the methods used by Hilgard, Engelhardt, and Rouder tended to not converge well with the results of the methods we used, indicating potentially poor performance. We therefore conclude that violent video game effects should remain a societal concern. (PsycINFO Database Record

摘要

安德森等人(2010 年)进行的一项大型荟萃分析发现,暴力视频游戏会增加攻击思想、愤怒情绪、生理唤醒和攻击行为,减少同理心和帮助行为。希加尔德、恩格尔哈特和罗德尔(2017 年)使用更新的发表偏倚方法(即精确效应检验、带有标准误差的精确效应估计、p 均匀性、p 曲线)重新分析了安德森等人(2010 年)的数据。基于他们的重新分析,希加尔德、恩格尔哈特和罗德尔得出结论,研究暴力视频游戏对攻击情绪和攻击行为影响的实验研究可能受到发表偏倚的污染,并且在纠正发表偏倚后,这些影响非常小。然而,希加尔德、恩格尔哈特和罗德尔使用的新方法可能不是最合适的。由于发表偏倚是任何科学领域都存在的潜在问题,我们使用了综合敏感性分析电池来检查发表偏倚和异常值对安德森等人报告的实验效果的影响。我们使用了最佳荟萃分析实践和三角分析方法来确定真实平均效应大小估计值的可能位置。使用这种方法,我们发现异常值和发表偏倚的综合不利影响不如希加尔德、恩格尔哈特和罗德尔单独考虑发表偏倚时那么严重。此外,使用推荐方法和实践获得的平均效应大小并不非常小。希加尔德、恩格尔哈特和罗德尔使用的方法的结果往往与我们使用的方法的结果不一致,表明潜在的性能不佳。因此,我们得出结论,暴力视频游戏的影响仍然应该引起社会关注。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验