Deutsch Judith E, Westcott McCoy Sarah
Rivers Lab, Department of Rehabilitation and Movement Sciences (Dr Deutsch), School of Health Professions, Rutgers University, Newark, New Jersey; and Department of Rehabilitation Medicine (Dr Westcott McCoy), University of Washington, Seattle.
Pediatr Phys Ther. 2017 Jul;29 Suppl 3(Suppl 3 IV STEP 2016 CONFERENCE PROCEEDINGS):S23-S36. doi: 10.1097/PEP.0000000000000387.
Use of virtual reality (VR) and serious games (SGs) interventions within rehabilitation as motivating tools for task specific training for individuals with neurological conditions are fast-developing. Within this perspective paper we use the framework of the IV STEP conference to summarize the literature on VR and SG for children and adults by three topics: Prevention; Outcomes: Body-Function-Structure, Activity and Participation; and Plasticity. Overall the literature in this area offers support for use of VR and SGs to improve body functions and to some extent activity domain outcomes. Critical analysis of clients' goals and selective evaluation of VR and SGs are necessary to appropriately take advantage of these tools within intervention. Further research on prevention, participation, and plasticity is warranted. We offer suggestions for bridging the gap between research and practice integrating VR and SGs into physical therapist education and practice.
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