Padala Kalpana P, Padala Prasad R, Lensing Shelly Y, Dennis Richard A, Bopp Melinda M, Roberson Paula K, Sullivan Dennis H
Geriatric Research Education and Clinical Center, Central Arkansas Veterans Healthcare System, Little Rock, AR, USA.
Department of Geriatrics, University of Arkansas for Medical Sciences, Little Rock, AR, USA.
J Alzheimers Dis. 2017;59(2):565-574. doi: 10.3233/JAD-170120.
BACKGROUND/OBJECTIVE: Balance problems are common in older adults with Alzheimer's disease (AD). The objective was to study the effects of a Wii-Fit interactive video-game-led physical exercise program to a walking program on measures of balance in older adults with mild AD.
A prospective randomized controlled parallel-group trial (Wii-Fit versus walking) was conducted in thirty community-dwelling older adults (73±6.2 years) with mild AD. Home-based exercises were performed under caregiver supervision for 8 weeks. Primary (Berg Balance Scale, BBS) and secondary outcomes (fear of falls and quality of life) were measured at baseline, 8 weeks (end of intervention), and 16 weeks (8-weeks post-intervention).
At 8 weeks, there was a significantly greater improvement (average inter-group difference [95% CI]) in the Wii-Fit group compared to the walking group in BBS (4.8 [3.3-6.2], p < 0.001), after adjusting for baseline. This improvement was sustained at 16 weeks (3.5 [2.0-5.0], p < 0.001). Analyses of the secondary outcome measures indicated that there was a significantly greater improvement in the Wii-Fit group compared to walking group in Activity-specific Balance Confidence scale (6.5 [3.6-9.4], p < 0.001) and Falls Efficacy Scale (-4.8 [-7.6 to -2.0], p = 0.002) at 8 weeks. However, this effect was not sustained at 16 weeks. Quality of life improved in both groups at 8 weeks; however, there were no inter-group differences (p = 0.445).
Home-based, caregiver-supervised Wii-Fit exercises improve balance and may reduce fear of falling in community-dwelling older adults with mild AD.
背景/目的:平衡问题在患有阿尔茨海默病(AD)的老年人中很常见。目的是研究以Wii Fit交互式视频游戏为主导的体育锻炼计划与步行计划对轻度AD老年人平衡指标的影响。
对30名社区居住的轻度AD老年人(73±6.2岁)进行了一项前瞻性随机对照平行组试验(Wii Fit组与步行组)。在护理人员的监督下进行为期8周的居家锻炼。在基线、8周(干预结束时)和16周(干预后8周)测量主要结局指标(伯格平衡量表,BBS)和次要结局指标(跌倒恐惧和生活质量)。
在调整基线后,与步行组相比,Wii Fit组在8周时BBS有显著更大的改善(组间平均差异[95%CI])(4.8[3.3 - 6.2],p<0.001)。这种改善在16周时持续存在(3.5[2.0 - 5.0],p<0.001)。对次要结局指标的分析表明,与步行组相比,Wii Fit组在8周时特定活动平衡信心量表(6.5[3.6 - 9.4],p<0.001)和跌倒效能量表(-4.8[-7.6至-2.0],p = 0.002)有显著更大的改善。然而,这种效果在16周时未持续。两组在8周时生活质量均有所改善;然而,组间无差异(p = 0.445)。
在护理人员监督下的居家Wii Fit锻炼可改善平衡,并可能降低社区居住的轻度AD老年人的跌倒恐惧。