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辅助生活设施中老年人参与健身游戏的动机决定因素:混合方法研究

Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study.

作者信息

Meekes Wytske, Stanmore Emma Kate

机构信息

Division of Nursing, Midwifery and Social Work and MAHSC (Manchester Academic Health Science Centre), Manchester, United Kingdom.

出版信息

J Med Internet Res. 2017 Jul 6;19(7):e238. doi: 10.2196/jmir.6841.

Abstract

BACKGROUND

Exergames (exercise-based videogames) for delivering strength and balance exercise for older people are growing in popularity with the emergence of new Kinect-based technologies; however, little is known about the factors affecting their uptake and usage by older people.

OBJECTIVE

The aim of this study was to determine the factors that may influence the motivation of older people to use exergames to improve their physical function and reduce fall risk.

METHODS

Mixed methods were employed in which 14 semistructured interviews were conducted with older people (n=12, aged 59-91 years) from 2 assisted living facilities in the North West of the United Kingdom. The older people participated in a 6-week trial of exergames along with one manager and one physiotherapist; 81 h of observation and Technology Acceptance Model questionnaires were conducted.

RESULTS

The findings suggest that the participants were intrinsically motivated to participate in the exergames because of the enjoyment experienced when playing the exergames and perceived improvements in their physical and mental health and social confidence. The social interaction provided in this study was an important extrinsic motivator that increased the intrinsic motivation to adhere to the exergame program.

CONCLUSIONS

The findings of this study suggest that exergames may be a promising tool for delivering falls prevention exercises and increasing adherence to exercise in older people. Understanding the motivation of older people to use exergames may assist in the process of implementation.

摘要

背景

随着基于新型Kinect技术的出现,用于为老年人提供力量和平衡锻炼的运动游戏(基于运动的电子游戏)越来越受欢迎;然而,对于影响老年人接受和使用这些游戏的因素却知之甚少。

目的

本研究的目的是确定可能影响老年人使用运动游戏来改善身体功能和降低跌倒风险的动机的因素。

方法

采用混合方法,对来自英国西北部2家辅助生活设施的老年人(n = 12,年龄59 - 91岁)进行了14次半结构化访谈。这些老年人与1名经理和1名物理治疗师一起参加了为期6周的运动游戏试验;进行了81小时的观察并发放了技术接受模型问卷。

结果

研究结果表明,参与者出于玩运动游戏时体验到的乐趣以及身体和心理健康及社交信心的明显改善,具有参与运动游戏的内在动机。本研究中提供的社交互动是一个重要的外在动机,增加了坚持运动游戏计划的内在动机。

结论

本研究结果表明,运动游戏可能是一种有前景的工具,可用于开展预防跌倒锻炼并提高老年人对锻炼的依从性。了解老年人使用运动游戏的动机可能有助于实施过程。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6e18/5519828/4a92d9d1ad3e/jmir_v19i7e238_fig1.jpg

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