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虚拟现实与传统运动对肥胖成年人的有效性及接受度:一项试点随机试验

Effectiveness and acceptance of virtual reality vs. traditional exercise in obese adults: a pilot randomized trial.

作者信息

Touloudi Evlalia, Hassandra Mary, Galanis Evangelos, Pinnas Gerasimos, Krommidas Charalampos, Goudas Marios, Theodorakis Yannis

机构信息

Department of Physical Education and Sport Sciences, University of Thessaly, Trikala, Greece.

出版信息

Front Sports Act Living. 2025 Mar 19;7:1520068. doi: 10.3389/fspor.2025.1520068. eCollection 2025.

Abstract

INTRODUCTION

Obesity is a significant global health concern, increasing the risk of various diseases and health complications. Effective and engaging exercise interventions are urgently needed for obesity management. This pilot study examines the effectiveness of virtual reality (VR)-based exercise compared to traditional exercise, both combined with Self-Determination Theory (SDT)-based counseling, individuals with obesity.

METHODS

Forty individuals with overweight/obesity were randomly assigned to either a VR-based exercise group (intervention) or a traditional exercise group (control), with both groups receiving SDT-based counseling over 4 weeks. Assessments were conducted pre- and post-intervention.

RESULTS

Participants in the VR-based exercise group showed significant reductions in BMI (2.6%) and body fat mass (5.3%) and consequently in hips circumference, compared to the control group. They also exhibited greater increases in physical activity levels, and improved psychological outcomes, including basic psychological needs (BPN), self-efficacy, self-esteem, and attitudes toward the program comparing with the control group. Moreover, the intervention group scored higher in interest/enjoyment and attitudes towards exercise compared with the control group and showed great results in perceived enjoyment, intention for future use, usability, and positive perceptions of using the VR system. Based on the participants' interviews, VR-based exercise was found to be more enjoyable and engaging.

DISCUSSION

These findings suggest that VR-based exercise combined with counseling is more effective than traditional exercise in reducing weight, increasing physical activity, and improving psychological outcomes individuals with obesity. The immersive nature of VR may enhance motivation and adherence to exercise programs, offering a promising alternative for obesity management. However, the study's small sample size, short duration, and reliance on self-reported measures may limit its generalizability. Future research should explore long-term adherence, effectiveness in diverse populations, psychological mechanisms behind engagement, and comparisons with emerging fitness technologies like AI-powered platforms.

摘要

引言

肥胖是一个重大的全球健康问题,会增加患各种疾病和健康并发症的风险。肥胖管理迫切需要有效且引人入胜的运动干预措施。这项试点研究比较了基于虚拟现实(VR)的运动与传统运动的效果,两者均结合基于自我决定理论(SDT)的咨询,针对肥胖个体进行研究。

方法

40名超重/肥胖个体被随机分配到基于VR的运动组(干预组)或传统运动组(对照组),两组在4周内均接受基于SDT的咨询。在干预前后进行评估。

结果

与对照组相比,基于VR的运动组参与者的体重指数(BMI)显著降低(2.6%),体脂量显著减少(5.3%),髋围也相应减小。他们的身体活动水平也有更大幅度的提高,心理结果得到改善,包括基本心理需求(BPN)、自我效能感、自尊以及对该项目的态度,与对照组相比均有提升。此外,干预组在对运动的兴趣/享受程度和态度方面得分高于对照组,在感知享受、未来使用意愿、可用性以及对使用VR系统的积极看法方面也取得了很好的结果。根据参与者的访谈发现,基于VR的运动更有趣且更具吸引力。

讨论

这些发现表明,基于VR的运动结合咨询在减轻体重、增加身体活动以及改善肥胖个体的心理结果方面比传统运动更有效。VR的沉浸式特性可能会增强对运动计划的动机和依从性,为肥胖管理提供了一个有前景的替代方案。然而,该研究的样本量小、持续时间短以及依赖自我报告的测量方法可能会限制其普遍性。未来的研究应探索长期依从性、在不同人群中的有效性、参与背后的心理机制以及与人工智能驱动平台等新兴健身技术的比较。

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