Veterans Affairs San Diego Healthcare System, San Diego, CA 92161.
Department of Psychiatry, University of California, San Diego, La Jolla, CA 92093.
Proc Natl Acad Sci U S A. 2017 Aug 8;114(32):8626-8630. doi: 10.1073/pnas.1708963114. Epub 2017 Jul 24.
There has been interest in the idea that medial temporal lobe (MTL) structures might be especially important for spatial processing and spatial memory. We tested the proposal that the MTL has a specific role in topographical memory as assessed in tasks of scene memory where the viewpoint shifts from study to test. Building on materials used previously for such studies, we administered three different tasks in a total of nine conditions. Participants studied a scene depicting four hills of different shapes and sizes and made a choice among four test images. In the Rotation task, the correct choice depicted the study scene from a shifted perspective. MTL patients succeeded when the study and test images were presented together but failed the moment the study scene was removed (even at a 0-s delay). In the No-Rotation task, the correct choice was a duplicate of the study scene. Patients were impaired to the same extent in the No-Rotation and Rotation tasks after matching for difficulty. Thus, an inability to accommodate changes in viewpoint does not account for patient impairment. In the Nonspatial-Perceptual task, the correct choice depicted the same overall coloring as the study scene. Patients were intact at a 2-s delay but failed at longer, distraction-filled delays. The different results for the spatial and nonspatial tasks are discussed in terms of differences in demand on working memory. We suggest that the difficulty of the spatial tasks rests on the neocortex and on the limitations of working memory, not on the MTL.
人们一直对内侧颞叶(MTL)结构可能对空间处理和空间记忆特别重要的观点感兴趣。我们测试了这样一种假设,即 MTL 在地形记忆中具有特定的作用,这种作用在场景记忆任务中得到了评估,在这些任务中,视点从学习转移到测试。基于以前用于此类研究的材料,我们在总共 9 种条件下进行了三个不同的任务。参与者研究了一个描绘四个不同形状和大小的丘陵的场景,并在四个测试图像中进行选择。在旋转任务中,正确的选择是从一个转移的角度描绘学习场景。当学习和测试图像一起呈现时,MTL 患者成功了,但当学习场景被移除时(即使是在 0 秒的延迟),他们就失败了。在无旋转任务中,正确的选择是学习场景的复制品。在匹配难度后,患者在无旋转和旋转任务中受到的损害程度相同。因此,无法适应视角的变化并不能解释患者的损伤。在非空间知觉任务中,正确的选择描绘了与学习场景相同的整体颜色。患者在 2 秒的延迟时保持完整,但在更长、分心的延迟时失败。我们根据工作记忆需求的差异,讨论了空间和非空间任务的不同结果。我们认为,空间任务的难度取决于新皮层和工作记忆的限制,而不是 MTL。