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Acute effects of exergames on cognitive function of institutionalized older persons: a single-blinded, randomized and controlled pilot study.体感游戏对机构养老老年人认知功能的急性影响:一项单盲、随机对照试验性研究。
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Quantitative Timed-Up-and-Go Parameters in Relation to Cognitive Parameters and Health-Related Quality of Life in Mild-to-Moderate Parkinson's Disease.轻至中度帕金森病中定时起立行走定量参数与认知参数及健康相关生活质量的关系
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The Neurocognitive Basis for Impaired Dual-Task Performance in Senior Fallers.老年跌倒者双重任务执行能力受损的神经认知基础。
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Effects of Exergames on Balance, Functional Mobility, and Quality of Life of Geriatrics Versus Home Exercise Programme: Randomized Controlled Study.与家庭锻炼计划相比,运动游戏对老年人平衡能力、功能性活动能力和生活质量的影响:随机对照研究
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The effect of dual-task training on balance and cognition in patients with subacute post-stroke.双任务训练对亚急性脑卒中患者平衡能力和认知功能的影响
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Mobility Lab to Assess Balance and Gait with Synchronized Body-worn Sensors.用于通过同步穿戴式传感器评估平衡和步态的移动性实验室。
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Exergaming with additional postural demands improves balance and gait in patients with multiple sclerosis as much as conventional balance training and leads to high adherence to home-based balance training.伴有额外姿势要求的运动游戏在改善多发性硬化症患者的平衡和步态方面与传统平衡训练效果相当,并且能使患者高度坚持居家平衡训练。
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Factors predicting reversion from mild cognitive impairment to normal cognitive functioning: a population-based study.预测从轻度认知障碍向正常认知功能转变的因素:一项基于人群的研究。
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使用生物救援力量平台进行认知-运动双重任务训练对机构养老老年人认知、平衡和双重任务表现的影响:一项随机对照试验

The effect of cognitive-motor dual task training with the biorescue force platform on cognition, balance and dual task performance in institutionalized older adults: a randomized controlled trial.

作者信息

Delbroek Tom, Vermeylen Wietse, Spildooren Joke

机构信息

Rehabilitaion Research Center (REVAL), Biomedical Research Institute (BIOMED), Faculty of Medicine and Life Sciences, Hasselt University, Belgium.

出版信息

J Phys Ther Sci. 2017 Jul;29(7):1137-1143. doi: 10.1589/jpts.29.1137. Epub 2017 Jul 15.

DOI:10.1589/jpts.29.1137
PMID:28744033
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5509577/
Abstract

[Purpose] This study investigates whether cognition, balance and dual task performance in institutionalized older adults improves by a virtual reality dual task training. [Subjects and Methods] Randomized controlled trial; Twenty institutionalized older adults with mild cognitive impairment (13 female, 7 male; average age, 87.2 ± 5.96 years) were randomized to the intervention (i.e. Virtual reality dual-task training using the BioRescue) or control group (no additional training). The intervention group took part in a 6-week training program while the elderly in the control group maintained their daily activities. Balance was measured with the Instrumented Timed Up-and-Go Test with and without a cognitive task. The Observed Emotion Rating Scale and Intrinsic Motivation Inventory were administered to evaluate the emotions and motivation regarding the exergaming program. [Results] The intervention group improved significantly on the total Timed Up-and-Go duration and the turn-to-sit duration during single-task walking in comparison to the control group who received no additional training. Participants found the virtual reality dual task training pleasant and useful for their concentration, memory and balance. Pleasure and alertness were the two emotions which were mostly seen during the intervention. [Conclusion] The BioRescue is a pleasant and interesting treatment method, well suited for institutionalized older adults in need of lifelong physical therapy.

摘要

[目的] 本研究旨在调查机构养老老年人的认知、平衡及双任务表现能否通过虚拟现实双任务训练得到改善。[对象与方法] 随机对照试验;20名患有轻度认知障碍的机构养老老年人(13名女性,7名男性;平均年龄87.2±5.96岁)被随机分为干预组(即使用BioRescue进行虚拟现实双任务训练)或对照组(无额外训练)。干预组参加为期6周的训练项目,而对照组的老年人维持日常活动。使用带认知任务和不带认知任务的仪器化定时起立行走测试来测量平衡。采用观察情绪评定量表和内在动机量表来评估对运动游戏项目的情绪和动机。[结果] 与未接受额外训练的对照组相比,干预组在单任务行走时的定时起立行走总时长和转身坐下时长方面有显著改善。参与者发现虚拟现实双任务训练令人愉悦,对他们的注意力、记忆力和平衡有帮助。愉悦和警觉是干预过程中最常出现的两种情绪。[结论] BioRescue是一种令人愉悦且有趣的治疗方法,非常适合需要长期物理治疗的机构养老老年人。