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利用虚拟食物引发真实的渴望:运用沉浸式技术探索虚拟现实中食物刺激的效果。

Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality.

作者信息

Harris Nikita Mae, Lindeman Robert W, Bah Clara Shui Fern, Gerhard Daniel, Hoermann Simon

机构信息

HIT Lab NZ, University of Canterbury, Christchurch, New Zealand.

School of Product Design, University of Canterbury, Christchurch, New Zealand.

出版信息

Front Psychol. 2023 Apr 17;14:956585. doi: 10.3389/fpsyg.2023.956585. eCollection 2023.

Abstract

In this paper, we explore the current technical possibilities of eating in virtual reality (VR) and show how this could be used to influence eating behaviors. Cue-based exposure therapy is a well-known method used to treat eating disorders. There are several benefits to using VR in combination with cue-based therapy. However, before VR-based cue-exposure can be used for therapeutic purposes, the ability of the VR environment to elicit craving responses in participants must be assessed. This was the objective of the first part of the study, where we assessed whether our VR environment elicited food craving responses in participants. Results showed that our VR environment elicited food craving responses: Salivation Magnitude, Food Craving State and Urge to Eat was significantly different from the neutral baseline. In addition, results showed that food cravings measured through the salivation magnitude in response to the virtual condition were not significantly different from the real condition, thus showing that VR had a comparable effect on producing food cravings. The second part of the study was conducted to determine whether the addition of olfactory and interaction cues in VR increased the development of food cravings. The results of this part showed that adding synthetic olfactory cues, paired with visual cues, to our system, provided a significant further increase in food cravings. Our results demonstrate that the use of food cues in VR can increase the development of food cravings and that it is possible to provide a simple yet convincing eating experience in VR. Inevitably, food interaction in VR is still underexplored territory and further research is needed to improve utility and application in disciplines related to food and eating.

摘要

在本文中,我们探索了在虚拟现实(VR)中进食的当前技术可能性,并展示了如何利用它来影响进食行为。基于线索的暴露疗法是一种用于治疗饮食失调的知名方法。将VR与基于线索的疗法结合使用有诸多益处。然而,在基于VR的线索暴露可用于治疗目的之前,必须评估VR环境引发参与者渴望反应的能力。这是该研究第一部分的目标,我们在其中评估了我们的VR环境是否会引发参与者对食物的渴望反应。结果表明,我们的VR环境引发了对食物的渴望反应:唾液分泌量、对食物的渴望程度和进食冲动与中性基线有显著差异。此外,结果表明,通过对虚拟情境的唾液分泌量测量的食物渴望与真实情境没有显著差异,从而表明VR在产生食物渴望方面具有可比的效果。该研究的第二部分旨在确定在VR中添加嗅觉和交互线索是否会增加对食物的渴望程度。这部分的结果表明,在我们的系统中添加与视觉线索配对的合成嗅觉线索,会显著进一步增加对食物的渴望程度。我们的结果表明,在VR中使用食物线索可以增加对食物的渴望程度,并且有可能在VR中提供一种简单而令人信服的进食体验。不可避免地,VR中的食物交互仍是一个未被充分探索的领域,需要进一步研究以提高其在与食物和饮食相关学科中的实用性和应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a1b6/10149689/d458d65d515d/fpsyg-14-956585-g001.jpg

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