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在缺乏基于身体线索时空间更新中的参考框架。

Reference frames in spatial updating when body-based cues are absent.

作者信息

He Qiliang, McNamara Timothy P, Kelly Jonathan W

机构信息

Department of Psychology, Vanderbilt University, PMB 407817, 2301 Vanderbilt Place, Nashville, TN, 37240-7817, USA.

Department of Psychology, Iowa State University, Ames, IA, USA.

出版信息

Mem Cognit. 2018 Jan;46(1):32-42. doi: 10.3758/s13421-017-0743-y.

Abstract

The current study investigated the reference frame used in spatial updating when idiothetic cues to self-motion were minimized (desktop virtual reality). In Experiment 1, participants learned a layout of eight objects from a single perspective (learning heading) in a virtual environment. After learning, they were placed in the same virtual environment and used a keyboard to navigate to two of the learned objects (visible) before pointing to a third object (invisible). We manipulated participants' starting orientation (initial heading) and final orientation (final heading) before pointing, to examine the reference frame used in this task. We found that participants used the initial heading and the learning heading to establish reference directions. In Experiment 2, the procedure was almost the same as in Experiment 1 except that participants pointed to objects relative to an imagined heading that differed from their final heading in the virtual environment. In this case, pointing performance was only affected by alignment with the learning heading. We concluded that the initial heading played an important role in spatial updating without idiothetic cues, but the representation established at this heading was transient and affected by the interruption of spatial updating; the learning heading, on the other hand, corresponded to an enduring representation which was used consistently.

摘要

当前的研究调查了在自身运动的非视觉线索被最小化的情况下(桌面虚拟现实),空间更新中所使用的参照系。在实验1中,参与者从单一视角(学习方向)学习虚拟环境中八个物体的布局。学习之后,他们被置于相同的虚拟环境中,并在指向第三个物体(不可见)之前,使用键盘导航到两个已学物体(可见)。我们在指向之前操纵参与者的起始方向(初始方向)和最终方向(最终方向),以检查此任务中所使用的参照系。我们发现参与者使用初始方向和学习方向来确立参照方向。在实验2中,程序与实验1几乎相同,只是参与者相对于一个想象的方向指向物体,该想象方向与他们在虚拟环境中的最终方向不同。在这种情况下,指向表现仅受与学习方向对齐的影响。我们得出结论,在没有非视觉线索的空间更新中,初始方向起着重要作用,但在此方向上建立的表征是短暂的,并受空间更新中断的影响;另一方面,学习方向对应于一个持续使用的持久表征。

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