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技术游戏:用维特根斯坦理解和评估技术。

Technology Games: Using Wittgenstein for Understanding and Evaluating Technology.

机构信息

Department of Philosophy, University of Vienna, Universitätsstraße 7 (NIG), 1010, Vienna, Austria.

出版信息

Sci Eng Ethics. 2018 Oct;24(5):1503-1519. doi: 10.1007/s11948-017-9953-8. Epub 2017 Aug 15.

Abstract

In the philosophy of technology after the empirical turn, little attention has been paid to language and its relation to technology. In this programmatic and explorative paper, it is proposed to use the later Wittgenstein, not only to pay more attention to language use in philosophy of technology, but also to rethink technology itself-at least technology in its aspect of tool, technology-in-use. This is done by outlining a working account of Wittgenstein's view of language (as articulated mainly in the Investigations) and by then applying that account to technology-turning around Wittgenstein's metaphor of the toolbox. Using Wittgenstein's concepts of language games and form of life and coining the term 'technology games', the paper proposes and argues for a use-oriented, holistic, transcendental, social, and historical approach to technology which is empirically but also normatively sensitive, and which takes into account implicit knowledge and know-how. It gives examples of interaction with social robots to support the relevance of this project for understanding and evaluating today's technologies, makes comparisons with authors in philosophy of technology such as Winner and Ihde, and sketches the contours of a phenomenology and hermeneutics of technology use that may help us to understand but also to gain a more critical relation to specific uses of concrete technologies in everyday contexts. Ultimately, given the holism argued for, it also promises a more critical relation to the games and forms of life technologies are embedded in-to the ways we do things.

摘要

在经验转向之后的技术哲学中,语言及其与技术的关系很少受到关注。在这篇纲领性和探索性的论文中,建议使用后期维特根斯坦,不仅要更加关注技术哲学中的语言使用,还要重新思考技术本身——至少是工具技术、实际使用中的技术。这是通过概述维特根斯坦对语言的观点(主要在《哲学研究》中阐述)并将该观点应用于技术来实现的——扭转了维特根斯坦工具箱隐喻。本文使用维特根斯坦的语言游戏和生活形式的概念,并创造了“技术游戏”一词,提出并论证了一种面向使用的、整体的、先验的、社会的和历史的技术方法,这种方法既具有经验敏感性,也具有规范性敏感性,考虑到了隐含的知识和技能。本文通过与社会机器人的互动示例来支持该项目对于理解和评估当今技术的相关性,与技术哲学中的作者(如温纳和伊德)进行了比较,并勾勒出技术使用的现象学和解释学的轮廓,这可能有助于我们理解,也有助于我们对日常背景下具体技术的具体用途建立更具批判性的关系。最终,鉴于所主张的整体性,它也有望对技术所嵌入的游戏和生活形式——我们做事的方式——建立更具批判性的关系。

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