• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

Mii-vitaliSe 研究:一项在家用游戏系统(任天堂 Wii)中增加多发性硬化症患者活动水平、活力和幸福感的随机对照试验。

Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.

机构信息

Bournemouth University, Faculty of Health and Social Sciences, Bournemouth, Dorset, UK.

Poole Hospital NHS Foundation Trust, Dorset Multiple Sclerosis Service, Poole, Dorset, UK.

出版信息

BMJ Open. 2017 Sep 27;7(9):e016966. doi: 10.1136/bmjopen-2017-016966.

DOI:10.1136/bmjopen-2017-016966
PMID:28954791
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5623500/
Abstract

OBJECTIVES

While the health and well-being benefits of physical activity are recognised, people with multiple sclerosis (MS) often face greater barriers than the general population. The Nintendo Wii potentially offers a fun, convenient way of overcoming some of these. The aim was to test the feasibility of conducting a definitive trial of the effectiveness and cost-effectiveness of Mii-vitaliSe; a home-based, physiotherapist-supported Nintendo Wii intervention.

DESIGN

A single-centre wait-list randomised controlled study.

SETTING

MS service in secondary care.

PARTICIPANTS

Ambulatory, relatively inactive people with clinically confirmed MS.

INTERVENTION

Thirty participants were randomised to receive Mii-vitaliSe either immediately (for 12 months) or after a 6-month wait (for 6 months). Mii-vitaliSe consisted of two supervised Nintendo Wii familiarisation sessions in the hospital followed by home use (Wii Sports, Sports Resort and Fit Plus software) with physiotherapist support and personalised resources.

OUTCOMES

Included self-reported physical activity levels, quality of life, mood, self-efficacy, fatigue and assessments of balance, gait, mobility and hand dexterity at baseline, 6 and 12 months. Interviews (n=25) explored participants' experiences and, at study end, the two Mii-vitaliSe facilitators' experiences of intervention delivery (main qualitative findings reported separately).

RESULTS

Mean (SD) age was 49.3 (8.7) years, 90% female, with 47% diagnosed with MS <6 years ago and 60% new to active gaming. The recruitment rate was 31% (95% CI 20% to 44%). Outcome data were available for 29 (97%) at 6 months and 28 (93%) at 12 months. No serious adverse events were reported during the study. Qualitative data indicated that Mii-vitaliSe was well-received. Mean Wii use across both groups over the initial 6-month intervention period was twice a week for 27 min/day. Mean cost of delivering Mii-vitaliSe was £684 per person.

DISCUSSION

Mii-vitaliSe appears acceptable and a future trial feasible and warranted. These findings will inform its design.

TRIAL REGISTRATION

ISRCTN49286846.

摘要

目的

虽然人们已经认识到体育活动对健康和幸福的益处,但多发性硬化症(MS)患者往往面临比一般人群更大的障碍。任天堂 Wii 游戏机可能提供了一种有趣、方便的方式来克服其中的一些障碍。本研究旨在测试一种基于家庭、由物理治疗师支持的任天堂 Wii 干预措施 Mii-vitaliSe 的有效性和成本效益的确定性试验的可行性。

设计

单中心候补随机对照研究。

地点

二级保健中的 MS 服务。

参与者

临床确诊的 MS 患者,活动量较少且能走动。

干预措施

30 名参与者被随机分配接受 Mii-vitaliSe 治疗,一组立即接受治疗(12 个月),另一组接受 6 个月的候补治疗(6 个月)。Mii-vitaliSe 包括在医院进行两次监督的任天堂 Wii 熟悉课程,然后在家中使用(Wii Sports、Sports Resort 和 Fit Plus 软件),由物理治疗师提供支持和个性化资源。

结果

在基线、6 个月和 12 个月时,使用自我报告的身体活动水平、生活质量、情绪、自我效能、疲劳以及平衡、步态、移动性和手部灵巧性评估。(主要定性发现单独报告)。在研究结束时,还采访了 25 名参与者,以了解他们的体验,以及两名 Mii-vitaliSe 促进者的干预经验。

结果

参与者的平均(SD)年龄为 49.3(8.7)岁,90%为女性,47%的人在 6 年前被诊断为 MS,60%的人是新的积极游戏者。招募率为 31%(95%CI 20%至 44%)。在 6 个月时有 29 名(97%)和 28 名(93%)参与者可获得完整的结果数据。研究期间未报告任何严重不良事件。定性数据表明 Mii-vitaliSe 受到了很好的欢迎。两组在最初的 6 个月干预期间,平均每周使用 Wii 两次,每次 27 分钟。Mii-vitaliSe 的人均交付成本为 684 英镑。

讨论

Mii-vitaliSe 似乎是可以接受的,未来的试验是可行和值得的。这些发现将为其设计提供信息。

试验注册

ISRCTN49286846。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2c13/5623500/6f6ecfa9721a/bmjopen-2017-016966f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2c13/5623500/cb1761fb51d5/bmjopen-2017-016966f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2c13/5623500/6f6ecfa9721a/bmjopen-2017-016966f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2c13/5623500/cb1761fb51d5/bmjopen-2017-016966f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2c13/5623500/6f6ecfa9721a/bmjopen-2017-016966f02.jpg

相似文献

1
Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.Mii-vitaliSe 研究:一项在家用游戏系统(任天堂 Wii)中增加多发性硬化症患者活动水平、活力和幸福感的随机对照试验。
BMJ Open. 2017 Sep 27;7(9):e016966. doi: 10.1136/bmjopen-2017-016966.
2
Testing the feasibility and acceptability of using the Nintendo Wii in the home to increase activity levels, vitality and well-being in people with multiple sclerosis (Mii-vitaliSe): protocol for a pilot randomised controlled study.测试在家中使用任天堂Wii来提高多发性硬化症患者的活动水平、活力和幸福感的可行性与可接受性(Mii-vitaliSe):一项试点随机对照研究的方案
BMJ Open. 2014 May 7;4(5):e005172. doi: 10.1136/bmjopen-2014-005172.
3
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
4
Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.低成本虚拟现实系统对发育迟缓儿童的疗效:一项初步的随机单盲对照试验。
Physiotherapy. 2012 Sep;98(3):189-95. doi: 10.1016/j.physio.2012.06.003. Epub 2012 Jul 31.
5
A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis.一项探索任天堂Wii Fit在多发性硬化症患者中可用性的定性研究。
Occup Ther Int. 2014 Mar;21(1):21-32. doi: 10.1002/oti.1345. Epub 2013 Apr 24.
6
Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study.多发性硬化症患者使用 Wii 游戏进行平衡锻炼:一项随机对照多中心研究。
Mult Scler. 2013 Feb;19(2):209-16. doi: 10.1177/1352458512450088. Epub 2012 Jun 6.
7
A randomised controlled trial of an exercise plus behaviour change intervention in people with multiple sclerosis: the step it up study protocol.一项针对多发性硬化症患者的运动加行为改变干预的随机对照试验:“加速行动”研究方案
BMC Neurol. 2014 Dec 21;14:241. doi: 10.1186/s12883-014-0241-9.
8
Video-game based exercises for older people with chronic low back pain: a protocol for a feasibility randomised controlled trial (the GAMEBACK trial).针对慢性下腰痛老年人的基于电子游戏的锻炼:一项可行性随机对照试验方案(GAMEBACK试验)
Physiotherapy. 2017 Jun;103(2):146-153. doi: 10.1016/j.physio.2016.05.004. Epub 2016 Jun 4.
9
Home-based balance training using the Wii balance board: a randomized, crossover pilot study in multiple sclerosis.基于家庭的平衡训练使用 Wii 平衡板:多发性硬化症的随机、交叉先导研究。
Neurorehabil Neural Repair. 2013 Jul-Aug;27(6):516-25. doi: 10.1177/1545968313478484. Epub 2013 Mar 11.
10
Changing physical activity behaviour for people with multiple sclerosis: protocol of a randomised controlled feasibility trial (iStep-MS).改变多发性硬化症患者的身体活动行为:一项随机对照可行性试验(iStep-MS)的方案
BMJ Open. 2017 Nov 15;7(11):e018875. doi: 10.1136/bmjopen-2017-018875.

引用本文的文献

1
Effects of exercise on balance function in people with multiple sclerosis: a systematic review and meta-analysis of randomized controlled trials.运动对多发性硬化症患者平衡功能的影响:随机对照试验的系统评价和荟萃分析
J Neurol. 2025 May 18;272(6):405. doi: 10.1007/s00415-025-13129-6.
2
A comparison of conventional intervention and home-based approach with head-mounted device for cervical spondylotic myelopathy after surgery.传统干预与术后采用头戴式设备的家庭治疗方法对脊髓型颈椎病的比较。
Sci Rep. 2025 Mar 8;15(1):8099. doi: 10.1038/s41598-025-91555-2.
3
Virtual reality for multiple sclerosis rehabilitation.

本文引用的文献

1
Considerations when using the activPAL monitor in field-based research with adult populations.在针对成年人群体的实地研究中使用activPAL监测仪时的注意事项。
J Sport Health Sci. 2017 Jun;6(2):162-178. doi: 10.1016/j.jshs.2016.02.002. Epub 2016 Feb 3.
2
Valuing health-related quality of life: An EQ-5D-5L value set for England.重视与健康相关的生活质量:英国的EQ-5D-5L价值集。
Health Econ. 2018 Jan;27(1):7-22. doi: 10.1002/hec.3564. Epub 2017 Aug 22.
3
Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment.
用于多发性硬化症康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jan 7;1(1):CD013834. doi: 10.1002/14651858.CD013834.pub2.
4
At home e-based physical exercise programs in patients with multiple sclerosis: a scoping review.多发性硬化症患者的家庭电子体育锻炼计划:一项范围综述
Front Neurol. 2024 Oct 15;15:1449519. doi: 10.3389/fneur.2024.1449519. eCollection 2024.
5
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis.基于游戏的电子健康干预措施对慢性病患者疲劳的缓解作用:系统评价与荟萃分析
JMIR Serious Games. 2024 Oct 17;12:e55034. doi: 10.2196/55034.
6
Effectiveness of Nintendo Wii Fit© for Physical Therapy in Patients with Multiple Sclerosis: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.任天堂Wii Fit©用于多发性硬化症患者物理治疗的有效性:随机对照试验的系统评价和荟萃分析
J Pers Med. 2024 Aug 24;14(9):896. doi: 10.3390/jpm14090896.
7
Economic Cost of Rehabilitation with Robotic and Virtual Reality Systems in People with Neurological Disorders: A Systematic Review.神经系统疾病患者使用机器人和虚拟现实系统进行康复治疗的经济成本:一项系统综述
J Clin Med. 2024 Mar 7;13(6):1531. doi: 10.3390/jcm13061531.
8
Virtual reality versus Biodex training in adolescents with chronic ankle instability: a randomized controlled trial.虚拟现实与Biodex训练对慢性踝关节不稳青少年的影响:一项随机对照试验。
Arch Med Sci. 2021 Mar 18;19(4):1059-1068. doi: 10.5114/aoms/134635. eCollection 2023.
9
Effect of web-implemented exercise interventions on depression and anxiety in patients with neurological disorders: a systematic review and meta-analysis.网络实施的运动干预对神经疾病患者抑郁和焦虑的影响:一项系统评价和荟萃分析。
Front Neurol. 2023 Jul 18;14:1225356. doi: 10.3389/fneur.2023.1225356. eCollection 2023.
10
Assessing Muscle Fatigue in Multiple Sclerosis using the Sample Entropy of Electromyographic Signals: A Proof of Concept.利用肌电信号样本熵评估多发性硬化症中的肌肉疲劳:概念验证
J Med Signals Sens. 2023 May 29;13(2):153-159. doi: 10.4103/jmss.jmss_184_21. eCollection 2023 Apr-Jun.
使用任天堂Wii平衡板对平衡功能轻度受损的多发性硬化症患者进行姿势描记分析。
J Neuroeng Rehabil. 2017 Mar 11;14(1):19. doi: 10.1186/s12984-017-0230-5.
4
CONSORT 2010 statement: extension to randomised pilot and feasibility trials.《CONSORT 2010声明:随机试点和可行性试验的扩展》
BMJ. 2016 Oct 24;355:i5239. doi: 10.1136/bmj.i5239.
5
The use of commercial video games in rehabilitation: a systematic review.商业视频游戏在康复治疗中的应用:一项系统综述。
Int J Rehabil Res. 2016 Dec;39(4):277-290. doi: 10.1097/MRR.0000000000000190.
6
Multiple sclerosis patients need and want information on exercise promotion from healthcare providers: a qualitative study.多发性硬化症患者需要并希望从医疗保健提供者那里获得有关运动促进的信息:一项定性研究。
Health Expect. 2017 Aug;20(4):574-583. doi: 10.1111/hex.12482. Epub 2016 Jul 20.
7
Posturography using the Wii Balance Board™: A feasibility study with healthy adults and adults post-stroke.使用Wii平衡板™进行姿势描记法:一项针对健康成年人和中风后成年人的可行性研究。
Gait Posture. 2016 Jan;43:228-32. doi: 10.1016/j.gaitpost.2015.10.002. Epub 2015 Oct 22.
8
Physical activity and exercise training in multiple sclerosis: a review and content analysis of qualitative research identifying perceived determinants and consequences.多发性硬化症中的身体活动与运动训练:一项定性研究的综述与内容分析,确定感知到的决定因素和后果
Disabil Rehabil. 2016;38(13):1227-42. doi: 10.3109/09638288.2015.1077397. Epub 2015 Aug 28.
9
The effectiveness of behaviour change interventions to increase physical activity participation in people with multiple sclerosis: a systematic review and meta-analysis.行为改变干预措施对提高多发性硬化症患者身体活动参与度的有效性:一项系统评价和荟萃分析。
Clin Rehabil. 2016 Jun;30(6):559-76. doi: 10.1177/0269215515595274. Epub 2015 Jul 21.
10
The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial.运动游戏对多发性硬化症患者平衡能力、步态、技术接受度和心流体验的影响:一项随机对照试验。
BMC Sports Sci Med Rehabil. 2015 Apr 17;7:8. doi: 10.1186/s13102-015-0001-1. eCollection 2015.