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多发性硬化症患者使用 Wii 游戏进行平衡锻炼:一项随机对照多中心研究。

Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study.

机构信息

Centre for Health Care Sciences, Örebro County Council, Sweden.

出版信息

Mult Scler. 2013 Feb;19(2):209-16. doi: 10.1177/1352458512450088. Epub 2012 Jun 6.

Abstract

BACKGROUND

The use of interactive video games is expanding within rehabilitation. The evidence base is, however, limited.

OBJECTIVE

Our aim was to evaluate the effects of a Nintendo Wii Fit® balance exercise programme on balance function and walking ability in people with multiple sclerosis (MS).

METHODS

A multi-centre, randomised, controlled single-blinded trial with random allocation to exercise or no exercise. The exercise group participated in a programme of 12 supervised 30-min sessions of balance exercises using Wii games, twice a week for 6-7 weeks. Primary outcome was the Timed Up and Go test (TUG). In total, 84 participants were enrolled; four were lost to follow-up.

RESULTS

After the intervention, there were no statistically significant differences between groups but effect sizes for the TUG, TUGcognitive and, the Dynamic Gait Index (DGI) were moderate and small for all other measures. Statistically significant improvements within the exercise group were present for all measures (large to moderate effect sizes) except in walking speed and balance confidence. The non-exercise group showed statistically significant improvements for the Four Square Step Test and the DGI.

CONCLUSION

In comparison with no intervention, a programme of supervised balance exercise using Nintendo Wii Fit® did not render statistically significant differences, but presented moderate effect sizes for several measures of balance performance.

摘要

背景

互动视频游戏在康复领域的应用正在不断扩大。然而,其证据基础有限。

目的

我们旨在评估任天堂 Wii Fit®平衡运动方案对多发性硬化症(MS)患者平衡功能和行走能力的影响。

方法

一项多中心、随机、对照、单盲试验,采用随机分组,分为运动组和非运动组。运动组参加了一项 12 次监督的 30 分钟平衡运动计划,使用 Wii 游戏,每周两次,持续 6-7 周。主要结果是计时起立行走测试(TUG)。共有 84 名参与者入组,4 名失访。

结果

干预后,两组间无统计学差异,但 TUG、TUGcognitive 和动态步态指数(DGI)的效应量适中且较小,其他所有指标的效应量均较小。运动组除步行速度和平衡信心外,所有指标均有显著改善(大到中效应量)。非运动组的四项方格步测试和 DGI 也有显著改善。

结论

与无干预相比,使用任天堂 Wii Fit®的监督平衡运动方案并未产生统计学显著差异,但对平衡表现的几个指标显示出中等效应量。

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