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运动游戏与传统运动:探究平台效应在老年人亚临床抑郁中的影响机制。

Exergames vs. traditional exercise: investigating the influencing mechanism of platform effect on subthreshold depression among older adults.

机构信息

a W ee Kim Wee School of Communication and Information , Nanyang Technological University , Singapore.

出版信息

Aging Ment Health. 2018 Dec;22(12):1634-1641. doi: 10.1080/13607863.2017.1385722. Epub 2017 Oct 6.

DOI:10.1080/13607863.2017.1385722
PMID:28984486
Abstract

OBJECTIVE

This study aimed to examine the influencing mechanism of exercise platform effect on subthreshold depression among older adults by comparing exergames and traditional exercise.

METHOD

One hundred and two Singaporean older adults were assigned to either playing Wii exergames or performing traditional exercise programs once a week, for six weeks.

RESULTS

Results confirmed a direct negative platform effect on subthreshold depression and further supported the mediation role of positive emotions in the platform effect. It implied that exergames led to higher positive emotions than traditional exercise, which further reduced the subthreshold depression among older adults. Self-efficacy was not supported to be a significant mediator in the relations between exercise platform and subthreshold depression.

CONCLUSION

A better understanding of the mechanisms behind the antidepressant effects of exercise platform would not only provide additional insight into a possible causal association, but also inspire the future use of exergames in the treatment of subthreshold depression.

摘要

目的

本研究旨在通过比较健身游戏和传统运动,探讨运动平台效应对老年人亚临床抑郁的影响机制。

方法

102 名新加坡老年人每周参加一次 Wii 健身游戏或传统运动项目,共 6 周。

结果

结果证实运动平台效应对亚临床抑郁有直接的负向影响,并进一步支持积极情绪在平台效应中的中介作用。这意味着健身游戏比传统运动能带来更高的积极情绪,从而进一步降低老年人的亚临床抑郁水平。自我效能感在运动平台与亚临床抑郁之间的关系中不被认为是一个重要的中介因素。

结论

更好地理解运动平台抗抑郁效果的背后机制,不仅可以提供对可能的因果关系的进一步认识,还可以启发未来在亚临床抑郁治疗中使用健身游戏。

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