• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

运动游戏对亚阈值抑郁老年人的游戏模式效果:一项随机试点试验。

Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial.

作者信息

Li Jinhui, Theng Yin-Leng, Foo Schubert

机构信息

School of Journalism and Communication, Jinan University, Guangzhou, China.

National Media Experimental Teaching Demonstration Center, Jinan University, Guangzhou, China.

出版信息

Front Psychol. 2020 Oct 26;11:552416. doi: 10.3389/fpsyg.2020.552416. eCollection 2020.

DOI:10.3389/fpsyg.2020.552416
PMID:33192801
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7649279/
Abstract

BACKGROUND

Subthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames' effects on subthreshold depression among older adults.

METHOD

A between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period.

RESULTS

Findings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming.

CONCLUSION

This study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults.

摘要

背景

阈下抑郁是老年人常见的精神障碍。越来越多的研究支持了运动游戏对阈下抑郁的积极作用。本研究旨在探讨游戏模式如何潜在地影响运动游戏对老年人阈下抑郁的效果。

方法

进行了一项组间实验,以比较不同游戏模式的运动游戏的效果。52名患有阈下抑郁的新加坡老年人被随机分为两组,分别进行单人或多人任天堂Wii网球运动游戏,为期6周,同时在研究前后测量抑郁、社会支持和孤独感的关键变量。

结果

路径分析结果表明,与单人运动游戏的老年人相比,多人运动游戏的老年人孤独感水平较低,阈下抑郁程度进一步降低。虽然社会支持不受游戏模式的影响,但在运动游戏的背景下,发现社会支持、孤独感和抑郁之间存在显著关系。

结论

本研究不仅为游戏模式与运动游戏健康结果之间可能的因果关联提供了更多见解,也开启了关于如何优化运动游戏对老年人抗抑郁效果的讨论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/5cf3284f3bd0/fpsyg-11-552416-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/8e8e9fc3a854/fpsyg-11-552416-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/05dc39518934/fpsyg-11-552416-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/00cac88ea5e8/fpsyg-11-552416-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/5cf3284f3bd0/fpsyg-11-552416-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/8e8e9fc3a854/fpsyg-11-552416-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/05dc39518934/fpsyg-11-552416-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/00cac88ea5e8/fpsyg-11-552416-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28d0/7649279/5cf3284f3bd0/fpsyg-11-552416-g004.jpg

相似文献

1
Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial.运动游戏对亚阈值抑郁老年人的游戏模式效果:一项随机试点试验。
Front Psychol. 2020 Oct 26;11:552416. doi: 10.3389/fpsyg.2020.552416. eCollection 2020.
2
Exergames vs. traditional exercise: investigating the influencing mechanism of platform effect on subthreshold depression among older adults.运动游戏与传统运动:探究平台效应在老年人亚临床抑郁中的影响机制。
Aging Ment Health. 2018 Dec;22(12):1634-1641. doi: 10.1080/13607863.2017.1385722. Epub 2017 Oct 6.
3
Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?阈下抑郁老年人的运动游戏:更高的趣味性是否会导致抑郁改善得更好?
Games Health J. 2016 Jun;5(3):175-82. doi: 10.1089/g4h.2015.0100. Epub 2016 May 2.
4
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
5
The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial.玩任天堂Wii对澳大利亚老年护理居民抑郁、归属感和社会支持的影响:一项混合方法干预试验的方案研究
BMC Geriatr. 2015 Sep 3;15:106. doi: 10.1186/s12877-015-0107-z.
6
Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.在老年人中使用任天堂Wii™健身游戏的效果:文献综述
J Aging Health. 2015 Apr;27(3):379-402. doi: 10.1177/0898264314551171. Epub 2014 Sep 21.
7
Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults' Physical Fitness and Psychological Perception.Wii 还是 Kinect?一项关于健身游戏对老年人身体适应性和心理感知影响的初步研究
Int J Environ Res Public Health. 2021 Dec 8;18(24):12939. doi: 10.3390/ijerph182412939.
8
Exergames improves cognitive functions in adolescents with depression: study protocol of a prospective, assessor-blind, randomized controlled trial.外游戏改善抑郁青少年的认知功能:一项前瞻性、评估者盲、随机对照试验的研究方案。
BMC Psychiatry. 2023 Jul 13;23(1):507. doi: 10.1186/s12888-023-04967-7.
9
Physical Activity and Exergames Among Older Adults: A Scoping Review.老年人的身体活动和外游戏:范围综述。
Games Health J. 2022 Feb;11(1):1-17. doi: 10.1089/g4h.2021.0104. Epub 2021 Dec 1.
10
Single or Multiplayer Mode? Examining the Effects of Exergames in Improving Physical Health and Well-Being Among Older Adults.单人或多人模式?探究健身游戏对改善老年人身体健康和幸福感的影响。
Games Health J. 2025 Apr;14(2):119-126. doi: 10.1089/g4h.2023.0241. Epub 2024 Aug 22.

引用本文的文献

1
The Role of Digital Gaming in Addressing Loneliness Among Older Adults: A Scoping Review.数字游戏在解决老年人孤独问题中的作用:一项范围综述
Healthcare (Basel). 2025 Aug 27;13(17):2140. doi: 10.3390/healthcare13172140.
2
The efficacy of an online exercise intervention for improving depressive symptoms among patients with subthreshold depression in primary care: protocol for a randomized controlled trial.一项用于改善基层医疗中阈下抑郁症患者抑郁症状的在线运动干预的疗效:一项随机对照试验方案
BMC Psychiatry. 2025 Apr 9;25(1):354. doi: 10.1186/s12888-025-06663-0.
3
A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.

本文引用的文献

1
The influence of social support on loneliness and depression among older elderly people in China: Coping styles as mediators.社会支持对中国高龄老年人孤独感和抑郁的影响:应对方式的中介作用。
J Community Psychol. 2019 Jun;47(5):1235-1245. doi: 10.1002/jcop.22185. Epub 2019 Mar 25.
2
The impact of perceived social support, loneliness, and physical activity on quality of life in South Korean older adults.感知到的社会支持、孤独感和体育活动对韩国老年人生活质量的影响。
J Sport Health Sci. 2018 Apr;7(2):237-244. doi: 10.1016/j.jshs.2016.05.003. Epub 2016 May 11.
3
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.
一款基于社交虚拟现实的康复协作运动游戏:协同设计、开发与用户研究。
Virtual Real. 2022 Nov 28:1-18. doi: 10.1007/s10055-022-00721-8.
健身游戏对老年人的社会影响:系统评价与指标分析
J Med Internet Res. 2018 Jun 28;20(6):e10486. doi: 10.2196/10486.
4
Exergames vs. traditional exercise: investigating the influencing mechanism of platform effect on subthreshold depression among older adults.运动游戏与传统运动:探究平台效应在老年人亚临床抑郁中的影响机制。
Aging Ment Health. 2018 Dec;22(12):1634-1641. doi: 10.1080/13607863.2017.1385722. Epub 2017 Oct 6.
5
The Benefits of Social Technology Use Among Older Adults Are Mediated by Reduced Loneliness.老年人使用社交技术的益处是通过减轻孤独感来实现的。
Cyberpsychol Behav Soc Netw. 2016 Sep;19(9):551-6. doi: 10.1089/cyber.2016.0151. Epub 2016 Aug 19.
6
Effect of Exergames on Depression: A Systematic Review and Meta-Analysis.运动游戏对抑郁症的影响:系统评价与荟萃分析
Cyberpsychol Behav Soc Netw. 2016 Jan;19(1):34-42. doi: 10.1089/cyber.2015.0366. Epub 2015 Dec 30.
7
Examining the Influencing Factors of Exercise Intention Among Older Adults: A Controlled Study Between Exergame and Traditional Exercise.探究老年人运动意愿的影响因素:一项关于体感游戏与传统运动的对照研究
Cyberpsychol Behav Soc Netw. 2015 Sep;18(9):521-7. doi: 10.1089/cyber.2015.0065.
8
Physical and psychosocial effects of Wii Fit exergames use in assisted living residents: a pilot study.Wii Fit 健身游戏对辅助生活居民的身体和心理社会影响:一项试点研究。
Clin Nurs Res. 2015 Dec;24(6):589-603. doi: 10.1177/1054773814562880. Epub 2014 Dec 8.
9
Effect of social support on depression of internet addicts and the mediating role of loneliness.社会支持对网络成瘾者抑郁的影响及孤独感的中介作用。
Int J Ment Health Syst. 2014 Aug 16;8:34. doi: 10.1186/1752-4458-8-34. eCollection 2014.
10
[Reliability and validity of ULS-8 loneliness scale in elderly samples in a rural community].[ULS - 8孤独量表在农村社区老年样本中的信效度]
Zhong Nan Da Xue Xue Bao Yi Xue Ban. 2012 Nov;37(11):1124-8. doi: 10.3969/j.issn.1672-7347.2012.11.008.