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探索运用响应式技术创作和演奏交互式音乐的多层次功能。

Exploring the Multi-Layered Affordances of Composing and Performing Interactive Music with Responsive Technologies.

作者信息

Einarsson Anna, Ziemke Tom

机构信息

Department of Composition, Conducting and Music Theory, Royal College of Music in Stockholm, Stockholm, Sweden.

Cognition and Interaction Lab, Human-Centered Systems Division, Department of Computer and Information Science, Linköping University, Linköping, Sweden.

出版信息

Front Psychol. 2017 Sep 29;8:1701. doi: 10.3389/fpsyg.2017.01701. eCollection 2017.

Abstract

The question motivating the work presented here, starting from a view of music as embodied and situated activity, is how can we account for the complexity of interactive music performance situations. These are situations in which human performers interact with responsive technologies, such as sensor-driven technology or sound synthesis affected by analysis of the performed sound signal. This requires investigating in detail the underlying mechanisms, but also providing a more holistic approach that does not lose track of the complex whole constituted by the interactions and relationships of composers, performers, audience, technologies, etc. The concept of affordances has frequently been invoked in musical research, which has seen a "" in recent years, similar to the development of the embodied cognition approach in the cognitive sciences. We therefore begin by broadly delineating its usage in the cognitive sciences in general, and in music research in particular. We argue that what is still missing in the discourse on musical affordances is an encompassing theoretical framework incorporating the sociocultural dimensions that are fundamental to the situatedness and embodiment of interactive music performance and composition. We further argue that the framework, proposed by Rietveld and Kiverstein (2014) and recently articulated further by Ramstead et al. (2016) in this journal, although not previously applied to music, constitutes a promising starting point. It captures and elucidates this complex web of relationships in terms of shared landscapes and individual fields of affordances. We illustrate this with examples foremost from the first author's artistic work as composer and performer of interactive music. This sheds new light on musical composition as a process of construction-and embodied mental simulation-of situations, guiding the performers' and audience's attention in shifting fields of affordances. More generally, we believe that the theoretical perspectives and concrete examples discussed in this paper help to elucidate how situations-and with them affordances-are dynamically constructed through the interactions of various mechanisms as people engage in embodied and situated activity.

摘要

本文所呈现的研究工作,其出发点是将音乐视为一种具身化且情境化的活动,由此引发的问题是,我们如何解释交互式音乐表演情境的复杂性。在这些情境中,人类表演者与响应式技术进行互动,比如传感器驱动技术或受表演声音信号分析影响的声音合成技术。这既需要详细研究其潜在机制,也需要提供一种更全面的方法,不能忽视由作曲家、表演者、观众、技术等之间的互动和关系所构成的复杂整体。近年来,在音乐研究中,可供性概念经常被提及,这一领域与认知科学中具身认知方法的发展有相似之处。因此,我们首先大致描述其在一般认知科学,尤其是音乐研究中的应用。我们认为,在关于音乐可供性的论述中,仍然缺少一个涵盖社会文化维度的理论框架,而这些维度对于交互式音乐表演和创作的情境性和具身性至关重要。我们进一步认为,里特维尔德和基弗斯坦(2014年)提出、拉姆斯特德等人(2016年)在本期刊中进一步阐述的 框架,尽管此前未应用于音乐领域,但构成了一个有前景的起点。它从共享景观和可供性的个体领域的角度捕捉并阐明了这种复杂的关系网络。我们主要通过第一作者作为交互式音乐作曲家和表演者的艺术作品中的例子来说明这一点。这为音乐创作作为一种情境构建和具身化心理模拟的过程提供了新的视角,在不断变化的可供性领域中引导表演者和观众的注意力。更一般地说,我们相信本文讨论的理论观点和具体例子有助于阐明,当人们参与具身化和情境化活动时,情境以及与之相关的可供性是如何通过各种机制相互作用而动态构建的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/85ed/5626882/7429c8d0783a/fpsyg-08-01701-g0001.jpg

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