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一种使用增强现实技术来修改足迹参数的步态再训练系统:对下肢矢状面运动学的影响。

A gait retraining system using augmented-reality to modify footprint parameters: Effects on lower-limb sagittal-plane kinematics.

作者信息

Bennour Sami, Ulrich Baptiste, Legrand Thomas, Jolles Brigitte M, Favre Julien

机构信息

Swiss BioMotion Lab, Department of Musculoskeletal Medicine, Centre Hospitalier Universitaire Vaudois and University of Lausanne, Lausanne, Switzerland; Mechanical Laboratory of Sousse, National Engineering School of Sousse, University of Sousse, Tunisia.

Swiss BioMotion Lab, Department of Musculoskeletal Medicine, Centre Hospitalier Universitaire Vaudois and University of Lausanne, Lausanne, Switzerland.

出版信息

J Biomech. 2018 Jan 3;66:26-35. doi: 10.1016/j.jbiomech.2017.10.030. Epub 2017 Nov 11.

Abstract

Improving lower-limb flexion/extension angles during walking is important for the treatment of numerous pathologies. Currently, these gait retraining procedures are mostly qualitative, often based on visual assessment and oral instructions. This study aimed to propose an alternative method combining motion capture and display of target footprints on the floor. The second objectives were to determine the error in footprint modifications and the effects of footprint modifications on lower-limb flexion/extension angles. An augmented-reality system made of an optoelectronic motion capture device and video projectors displaying target footprints on the floor was designed. 10 young healthy subjects performed a series of 27 trials, consisting of increased and decreased amplitudes in stride length, step width and foot progression angle. 11 standard features were used to describe and compare lower-limb flexion/extension angles among footprint modifications. Subjects became accustomed to walk on target footprints in less than 10 min, with mean (± SD) precision of 0.020 ± 0.002 m in stride length, 0.022 ± 0.006 m in step width, and 2.7 ± 0.6° in progression angle. Modifying stride length had significant effects on 3/3 hip, 2/4 knee and 4/4 ankle features. Similarly, step width and progression angle modifications affected 2/3 and 1/3 hip, 2/4 and 1/4 knee as well as 3/4 and 2/4 ankle features, respectively. In conclusion, this study introduced an augmented-reality method allowing healthy subjects to modify their footprint parameters rapidly and precisely. Walking with modified footprints changed lower-limb sagittal-plane kinematics. Further research is needed to design rehabilitation protocols for specific pathologies.

摘要

改善步行过程中的下肢屈伸角度对多种疾病的治疗至关重要。目前,这些步态再训练程序大多是定性的,通常基于视觉评估和口头指导。本研究旨在提出一种结合运动捕捉和在地面上显示目标足迹的替代方法。第二个目标是确定足迹修改的误差以及足迹修改对下肢屈伸角度的影响。设计了一种由光电运动捕捉设备和在地面上显示目标足迹的视频投影仪组成的增强现实系统。10名年轻健康受试者进行了一系列27次试验,包括步幅、步宽和足前进角度的增大和减小。使用11个标准特征来描述和比较不同足迹修改情况下的下肢屈伸角度。受试者在不到10分钟内就习惯了在目标足迹上行走,步幅的平均(±标准差)精度为0.020±0.002米,步宽为0.022±0.006米,前进角度为2.7±0.6°。修改步幅对3/3个髋部、2/4个膝部和4/4个踝部特征有显著影响。同样,步宽和前进角度的修改分别影响2/3和1/3个髋部、2/4和1/4个膝部以及3/4和2/4个踝部特征。总之,本研究引入了一种增强现实方法,使健康受试者能够快速、精确地修改他们的足迹参数。按照修改后的足迹行走改变了下肢矢状面运动学。需要进一步研究为特定疾病设计康复方案。

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