Bruil Leonie, Adriaansen Marian J M, Groothuis Judith W M, Bossema Ercolie R
Slingeland Ziekenhuis, Doetinchem, Nederland.
Hogeschool van Arnhem en Nijmegen, Postbus 9029, 6500 JK, Nijmegen, Nederland.
Tijdschr Gerontol Geriatr. 2018 Apr;49(2):72-80. doi: 10.1007/s12439-017-0243-3.
The 'Active Cues Magic Table' is a new game concept within nursing home care. It consists of light animations projected on a dining table and responding to movements of the players. The aim of this exploratory, quasi-experimental study was to examine the quality of life of nursing home residents with moderately severe or severe dementia before, during and after playing with this magic table. Quality of life was assessed with the Qualidem and the DS-DAT. Of the 34 nursing home residents included, 62% were female and mean age was 86.5 years (standard deviation 6.2). The Qualidem showed a small to moderate improvement in 'negative affect', 'restless tense behavior' and 'positive self-image' up to the week after playing (p ≤ 0.04). The DS-DAT showed a moderate improvement up to one hour after playing compared to a quarter of an hour before playing (p < 0.001). In conclusion, the quality of life of nursing home residents with moderately severe or severe dementia seems to improve up to the week after playing with the magic table. However, future research is needed to confirm the results of this exploratory study and to examine whether the improvements can truly be ascribed to the magic table.
“动态提示魔法桌”是养老院护理中的一个新游戏概念。它由投射在餐桌上的灯光动画组成,并能对玩家的动作做出反应。这项探索性的准实验研究的目的是考察患有中度严重或重度痴呆症的养老院居民在使用这张魔法桌游戏之前、期间和之后的生活质量。生活质量通过生活质量评定量表(Qualidem)和痴呆症日常生活活动量表(DS-DAT)进行评估。在纳入研究的34名养老院居民中,62%为女性,平均年龄为86.5岁(标准差6.2)。生活质量评定量表显示,在游戏后的一周内,“负面影响”“不安紧张行为”和“积极自我形象”有小到中度的改善(p≤0.04)。与游戏前一刻钟相比,痴呆症日常生活活动量表显示在游戏后一小时有中度改善(p<0.001)。总之,患有中度严重或重度痴呆症的养老院居民的生活质量在使用魔法桌游戏后的一周内似乎有所改善。然而,需要未来的研究来证实这项探索性研究的结果,并考察这些改善是否真的可以归因于魔法桌。