Galvan Debarba Henrique, Bovet Sidney, Salomon Roy, Blanke Olaf, Herbelin Bruno, Boulic Ronan
Immersive Interaction Group, Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland.
Laboratory of Cognitive Neuroscience, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne, Geneva, Switzerland.
PLoS One. 2017 Dec 27;12(12):e0190109. doi: 10.1371/journal.pone.0190109. eCollection 2017.
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (full body control and visuo-tactile congruence) and visual perspective (first and third person perspective) on the sense of embodying a virtual body that was exposed to a virtual threat. We also investigated how subjects behave when the possibility of alternating between first and third person perspective at will was presented. Our results support that illusory ownership of a virtual body can be achieved in both first and third person perspectives under congruent visuo-motor-tactile condition. However, subjective body ownership and reaction to threat were generally stronger for first person perspective and alternating condition than for third person perspective. This suggests that the possibility of alternating perspective is compatible with a strong sense of embodiment, which is meaningful for the design of new embodied VR experiences.
对身体自我的实证研究表明,身体表征具有可塑性,当呈现相互冲突的感官刺激时容易受到操控。我们使用虚拟现实(VR)评估了操纵多感官反馈(全身控制和视觉触觉一致性)以及视觉视角(第一人称和第三人称视角)对置身于虚拟威胁中的虚拟身体的具身感的影响。我们还研究了在提供随意在第一人称和第三人称视角之间切换的可能性时,受试者的行为表现。我们的研究结果支持,在视觉-运动-触觉一致的条件下,第一人称和第三人称视角都能实现对虚拟身体的虚幻所有权。然而,第一人称视角和交替条件下的主观身体所有权及对威胁的反应通常比第三人称视角更强。这表明视角交替的可能性与强烈的具身感是相容的,这对设计新的具身VR体验具有重要意义。