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Gamification: what it is and why it matters to digital health behavior change developers.游戏化:它是什么,以及为什么它对数字健康行为改变开发者很重要。
JMIR Serious Games. 2013 Dec 12;1(1):e3. doi: 10.2196/games.3139.
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步行或骑行上学的游戏化:“击败街道”体育活动干预的试点评估

Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention.

作者信息

Coombes Emma, Jones Andy

机构信息

Norwich Medical School, University of East Anglia, Norwich, UK; UKCRC Centre for Diet and Activity Research (CEDAR), Institute of Public Health, Cambridge, UK.

出版信息

Health Place. 2016 May;39:62-9. doi: 10.1016/j.healthplace.2016.03.001. Epub 2016 Mar 11.

DOI:10.1016/j.healthplace.2016.03.001
PMID:26974232
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5405045/
Abstract

Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8-10 yrs were recruited via an intervention and control school. They wore an accelerometer for 7 days at baseline, mid-intervention and post-intervention (+20 weeks), and completed a travel diary. Physical activity overall was not higher at follow-up amongst intervention children compared to controls. However, there was a positive association between moderate-to-vigorous physical activity (MVPA) during school commute times and the number of days on which children touched a Beat the Street sensor. This equated to 3.46min extra daily MVPA during commute times for children who touched a sensor on 14.5 days (the mean number of days), compared to those who did not engage. We also found weekly active travel increased at the intervention school (+10.0% per child) while it decreased at the control (-7.0%), p=0.056. Further work is needed to understand how improved engagement with the intervention might impact outcomes.

摘要

“街头挑战”旨在通过鼓励孩子们利用追踪技术并结合奖励机制,在社区中步行和骑自行车,从而让他们更加活跃。这项试点研究评估了“街头挑战”对英国诺维奇市学生步行或骑车上学的影响。通过一所干预学校和一所对照学校招募了80名8至10岁的儿童。他们在基线期、干预中期和干预后期(+20周)佩戴加速度计7天,并完成一份出行日记。与对照组相比,干预组儿童在随访时的总体身体活动并未增加。然而,在上下学通勤时间的中度至剧烈身体活动(MVPA)与儿童触碰“街头挑战”传感器的天数之间存在正相关。对于在14.5天(平均天数)触碰传感器的儿童,与未参与的儿童相比,这相当于在通勤时间每天额外增加3.46分钟的中度至剧烈身体活动。我们还发现,干预学校的每周主动出行增加(每名儿童增加10.0%),而对照学校则减少(减少7.0%),p=0.056。需要进一步开展工作,以了解加强对该干预措施的参与度可能如何影响结果。