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虚拟现实康复沉浸疗法 - 综述

Immersion of virtual reality for rehabilitation - Review.

机构信息

Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, Raleigh, NC 27695, USA.

Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, Raleigh, NC 27695, USA.

出版信息

Appl Ergon. 2018 May;69:153-161. doi: 10.1016/j.apergo.2018.01.009. Epub 2018 Feb 6.

Abstract

Virtual reality (VR) shows promise in the application of healthcare and because it presents patients an immersive, often entertaining, approach to accomplish the goal of improvement in performance. Eighteen studies were reviewed to understand human performance and health outcomes after utilizing VR rehabilitation systems. We aimed to understand: (1) the influence of immersion in VR performance and health outcomes; (2) the relationship between enjoyment and potential patient adherence to VR rehabilitation routine; and (3) the influence of haptic feedback on performance in VR. Performance measures including postural stability, navigation task performance, and joint mobility showed varying relations to immersion. Limited data did not allow a solid conclusion between enjoyment and adherence, but patient enjoyment and willingness to participate were reported in care plans that incorporates VR. Finally, different haptic devices such as gloves and controllers provided both strengths and weakness in areas such movement velocity, movement accuracy, and path efficiency.

摘要

虚拟现实(VR)在医疗保健中的应用前景广阔,因为它为患者提供了一种身临其境的、通常很有趣的方法来实现提高表现的目标。我们回顾了 18 项研究,以了解使用 VR 康复系统后人类的表现和健康结果。我们旨在了解:(1)沉浸在 VR 表现和健康结果中的影响;(2)享受与潜在患者对 VR 康复常规的依从性之间的关系;(3)触觉反馈对 VR 中表现的影响。包括姿势稳定性、导航任务表现和关节灵活性在内的表现衡量标准与沉浸感呈不同关系。有限的数据不允许在享受和依从性之间得出确凿的结论,但在包含 VR 的护理计划中报告了患者的享受和参与意愿。最后,不同的触觉设备,如手套和控制器,在运动速度、运动精度和路径效率等方面都有优势和劣势。

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