• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

适应康复虚拟现实:采用参与式共同创造方法,为低收入和中等收入国家设计的用于上肢中风康复的沉浸式虚拟现实系统的开发。

AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach.

作者信息

Kenea Chala Diriba, Abessa Teklu Gemechu, Lamba Dheeraj, Bonnechère Bruno

机构信息

Department of Information Science, Faculty of Computing and Informatics, Jimma Institute of Technology, Jimma University, Jimma P.O. Box 378, Oromia, Ethiopia.

REVAL Rehabilitation Research Center, Faculty of Rehabilitation Sciences, Hasselt University, 3590 Diepenbeek, Belgium.

出版信息

Bioengineering (Basel). 2025 May 28;12(6):581. doi: 10.3390/bioengineering12060581.

DOI:10.3390/bioengineering12060581
PMID:40564398
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12189672/
Abstract

Stroke remains a significant global health challenge, particularly in low- and middle-income Countries (LMICs), where two-thirds of stroke-related deaths occur, and disability-adjusted life years are seven times higher compared to high-income Countries (HICs). The majority of stroke survivors suffer from upper limb impairment, severely limiting their daily activities and significantly diminishing their overall quality of life. Rehabilitation plays a critical role in restoring function and independence, but it faces challenges such as low engagement, limited customization, difficulty tracking progress, and accessibility barriers, particularly in LMICs. Immersive virtual reality (imVR) has shown promise in addressing these challenges, but most commercial imVR systems lack therapeutic design and cultural adaptation. This study aimed to develop culturally adaptable imVR games for upper limb stroke rehabilitation (ULSR) in the context of LMICs, with a particular focus on Ethiopia. The AdaptRehab VR system was developed including six imVR games (Basket Bloom, Strike Zone, TapQuest, FruitFall Frenzy, Precision Pitch, and Bean Picker Pro) through co-creation approaches involving Ethiopian and Belgian physiotherapists, stakeholders, and patients, incorporating game development mechanics in rehabilitation, such as therapeutic aims, cultural factors, feedback, automatic progression recording, task variety, and personalized rehabilitation. It was designed with the Unity 3D engine and Oculus Quest headsets, supporting controllers and hand tracking. This culturally tailored imVR platform has demonstrated significant potential to enhance ULSR accessibility, patient motivation, and outcomes in resource-constrained settings, addressing critical gaps in stroke rehabilitation solutions. In conclusion, the AdaptRehab VR system was successfully developed as a culturally contextualized imVR platform tailored to tackle ULSR challenges in LMICs, with a specific focus on Ethiopia.

摘要

中风仍然是一项重大的全球健康挑战,在低收入和中等收入国家(LMICs)尤其如此,这些国家三分之二的中风相关死亡事件发生于此,且其伤残调整生命年是高收入国家(HICs)的七倍。大多数中风幸存者患有上肢损伤,这严重限制了他们的日常活动,并显著降低了他们的整体生活质量。康复在恢复功能和独立性方面起着关键作用,但它面临着参与度低、定制性有限、难以跟踪进展以及可及性障碍等挑战,在低收入和中等收入国家尤其如此。沉浸式虚拟现实(imVR)已显示出应对这些挑战的潜力,但大多数商业imVR系统缺乏治疗设计和文化适应性。本研究旨在为低收入和中等收入国家背景下的上肢中风康复(ULSR)开发具有文化适应性的imVR游戏,特别关注埃塞俄比亚。通过埃塞俄比亚和比利时的物理治疗师、利益相关者及患者共同参与的共创方法,开发了AdaptRehab VR系统,其中包括六个imVR游戏(《篮子绽放》《打击区》《点击任务》《水果掉落狂热》《精准投球》和《专业采豆工》),将游戏开发机制融入康复过程,如治疗目标、文化因素、反馈、自动进展记录、任务多样性和个性化康复。它采用Unity 3D引擎和Oculus Quest头戴式设备进行设计,支持控制器和手部追踪。这个经过文化定制的imVR平台已显示出在资源有限的环境中增强上肢中风康复可及性、患者积极性和康复效果的巨大潜力,填补了中风康复解决方案中的关键空白。总之,AdaptRehab VR系统已成功开发成为一个针对低收入和中等收入国家上肢中风康复挑战进行文化情境化定制的imVR平台,特别聚焦于埃塞俄比亚。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/7912ec99fa3d/bioengineering-12-00581-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/54b068f926c7/bioengineering-12-00581-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/26fd357b42b8/bioengineering-12-00581-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/9495dcb86743/bioengineering-12-00581-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/f9c01c9485c8/bioengineering-12-00581-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/eff083c8ce9e/bioengineering-12-00581-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/30ced8bb5eaa/bioengineering-12-00581-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/7912ec99fa3d/bioengineering-12-00581-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/54b068f926c7/bioengineering-12-00581-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/26fd357b42b8/bioengineering-12-00581-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/9495dcb86743/bioengineering-12-00581-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/f9c01c9485c8/bioengineering-12-00581-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/eff083c8ce9e/bioengineering-12-00581-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/30ced8bb5eaa/bioengineering-12-00581-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e574/12189672/7912ec99fa3d/bioengineering-12-00581-g007.jpg

相似文献

1
AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach.适应康复虚拟现实:采用参与式共同创造方法,为低收入和中等收入国家设计的用于上肢中风康复的沉浸式虚拟现实系统的开发。
Bioengineering (Basel). 2025 May 28;12(6):581. doi: 10.3390/bioengineering12060581.
2
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jun 20;6:CD008349. doi: 10.1002/14651858.CD008349.pub5.
3
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.基于游戏的虚拟现实系统在临床环境下用于脑卒中后上肢康复的系统评价和 Meta 分析。
Games Health J. 2022 Oct;11(5):277-297. doi: 10.1089/g4h.2022.0086.
4
Survivor, family and professional experiences of psychosocial interventions for sexual abuse and violence: a qualitative evidence synthesis.性虐待和暴力的心理社会干预的幸存者、家庭和专业人员的经验:定性证据综合。
Cochrane Database Syst Rev. 2022 Oct 4;10(10):CD013648. doi: 10.1002/14651858.CD013648.pub2.
5
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
6
Virtual Reality for Upper Limb Rehabilitation in Patients With Obstetric Brachial Palsy: Systematic Review and Meta-Analysis of Randomized Controlled Trials.虚拟现实在上肢痉挛型脑瘫患者康复中的应用:系统评价和随机对照试验的荟萃分析。
J Med Internet Res. 2023 Jun 30;25:e47391. doi: 10.2196/47391.
7
The effect of time spent in rehabilitation on activity limitation and impairment after stroke.康复时间对卒中后活动受限和功能障碍的影响。
Cochrane Database Syst Rev. 2021 Oct 25;10(10):CD012612. doi: 10.1002/14651858.CD012612.pub2.
8
The Role of Speech and Language Therapists (SLTs) in International Stroke Teams: A Systematic Review.言语和语言治疗师(SLTs)在国际卒中团队中的作用:一项系统综述。
Int J Lang Commun Disord. 2025 Jul-Aug;60(4):e70062. doi: 10.1111/1460-6984.70062.
9
Occupational therapy for cognitive impairment in stroke patients.脑卒中患者认知障碍的作业治疗。
Cochrane Database Syst Rev. 2022 Mar 29;3(3):CD006430. doi: 10.1002/14651858.CD006430.pub3.
10
Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review.虚拟现实和认知康复对轻度认知障碍老年人的影响:系统综述。
Ageing Res Rev. 2024 Jan;93:102146. doi: 10.1016/j.arr.2023.102146. Epub 2023 Nov 28.

引用本文的文献

1
Exercises Based on a Non-Immersive Virtual Reality Application for Upper Limb Rehabilitation.基于非沉浸式虚拟现实应用的上肢康复训练
Bioengineering (Basel). 2025 Jul 1;12(7):726. doi: 10.3390/bioengineering12070726.

本文引用的文献

1
Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery.沉浸式虚拟现实技术在中风康复中的应用:对其在上肢恢复疗效方面的系统评价与荟萃分析
J Clin Med. 2025 Mar 7;14(6):1783. doi: 10.3390/jcm14061783.
2
Revisiting Africa's Stroke Obstacles and Services (SOS).重新审视非洲的中风障碍与服务(SOS)。
Neurol Sci. 2025 May;46(5):2171-2181. doi: 10.1007/s10072-024-07982-y. Epub 2025 Jan 16.
3
Immersive Technologies in Healthcare: An In-Depth Exploration of Virtual Reality and Augmented Reality in Enhancing Patient Care, Medical Education, and Training Paradigms.
沉浸式技术在医疗保健中的应用:深入探讨虚拟现实和增强现实在提升患者护理、医学教育和培训模式方面的应用。
J Prim Care Community Health. 2024 Jan-Dec;15:21501319241293311. doi: 10.1177/21501319241293311.
4
Exergames and Immersive Virtual Reality as a Novel Therapy Approach in Multiple Sclerosis: Randomised Feasibility Study.运动游戏和沉浸式虚拟现实作为多发性硬化症的一种新型治疗方法:随机可行性研究
J Clin Med. 2024 Sep 30;13(19):5845. doi: 10.3390/jcm13195845.
5
Virtual reality in stroke recovery: a meta-review of systematic reviews.虚拟现实在中风康复中的应用:系统评价的元综述
Bioelectron Med. 2024 Oct 5;10(1):23. doi: 10.1186/s42234-024-00150-9.
6
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.一款用于手部和手指功能康复的虚拟现实严肃游戏:迭代开发与适用性研究。
JMIR Serious Games. 2024 Aug 27;12:e54193. doi: 10.2196/54193.
7
Feasibility and safety of interactive virtual reality upper limb rehabilitation in patients with prolonged critical illness.交互式虚拟现实上肢康复在长期危重病患者中的可行性和安全性。
Aust Crit Care. 2024 Nov;37(6):949-956. doi: 10.1016/j.aucc.2024.06.004. Epub 2024 Jul 25.
8
Cultural and Contextual Adaptation of Digital Health Interventions: Narrative Review.数字健康干预措施的文化和情境适应性:叙事性综述。
J Med Internet Res. 2024 Jul 9;26:e55130. doi: 10.2196/55130.
9
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.沉浸式虚拟现实系统在上肢脑卒中康复中的技术特点:系统评价。
Sensors (Basel). 2024 May 31;24(11):3546. doi: 10.3390/s24113546.
10
Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients.基于沉浸式虚拟现实的手部康复游戏对改善亚急性脑卒中患者手部运动功能的有效性。
IEEE Trans Neural Syst Rehabil Eng. 2024;32:2060-2069. doi: 10.1109/TNSRE.2024.3405852. Epub 2024 May 30.