Pan Nannan, Yang Yongxin, Du Xin, Qi Xin, Du Guijin, Zhang Yang, Li Xiaodong, Zhang Quan
Department of Radiology and Tianjin Key Laboratory of Functional Imaging, Tianjin Medical University General Hospital, Tianjin, China.
Department of Psychology, Linyi Fourth People's Hospital, Linyi, China.
Front Psychiatry. 2018 Mar 6;9:67. doi: 10.3389/fpsyt.2018.00067. eCollection 2018.
With the development of the Internet, an increasing number of adolescents play online game excessively, which leads to adverse effects on individuals and society. Previous studies have demonstrated altered gray-matter volume (GMV) in individuals with Internet gaming disorder (IGD), but the relationship between the tendency to IGD and the GMV across whole brain is still unclear in adolescents. In the present study, anatomical imaging with high resolution was performed on 67 male adolescents who played online game; and Young's Internet addiction test (IAT) was conducted to test the tendency to IGD. FMRIB Software Library (FSL) was used to calculate the voxel-based correlations between the GMV and the IAT score after controlling for the age and years of education. The GMVs of the bilateral postcentral gyri (postCG), the bilateral precentral gyri (preCG), the right precuneus, the left posterior midcingulate cortex (pMCC), the left inferior parietal lobe (IPL), and the right middle frontal gyrus (MFG) were negatively correlated with the IAT score. The correlation still existed between the IAT score and the GMVs of the bilateral postCG, the left preCG, the left pMCC, and the right MFG after controlling for the total time of playing online game. When the participants were divided into two groups according to the IAT score, the GMVs of these IAT-related brain regions were lower in high IAT score subgroup (IAT score >50) than in low IAT score subgroup (IAT score ≤50). Our results suggested that the GMVs of brain regions involved in sensorimotor process and cognitive control were associated with the IGD tendency. These findings may lead to new targets for preventing and treating the IGD.
随着互联网的发展,越来越多的青少年过度玩网络游戏,这对个人和社会都产生了不利影响。先前的研究已经证明,患有网络游戏障碍(IGD)的个体存在灰质体积(GMV)改变的情况,但在青少年中,IGD倾向与全脑GMV之间的关系仍不明确。在本研究中,对67名玩网络游戏的男性青少年进行了高分辨率解剖成像;并进行了杨氏网络成瘾测试(IAT)以检测IGD倾向。在控制年龄和受教育年限后,使用FMRIB软件库(FSL)计算GMV与IAT分数之间基于体素的相关性。双侧中央后回(postCG)、双侧中央前回(preCG)、右侧楔前叶、左侧后扣带回中部皮质(pMCC)、左侧顶下叶(IPL)和右侧额中回(MFG)的GMV与IAT分数呈负相关。在控制网络游戏总时长后,IAT分数与双侧postCG、左侧preCG、左侧pMCC和右侧MFG的GMV之间仍存在相关性。当根据IAT分数将参与者分为两组时,高IAT分数亚组(IAT分数>50)中这些与IAT相关脑区的GMV低于低IAT分数亚组(IAT分数≤50)。我们的结果表明,参与感觉运动过程和认知控制的脑区GMV与IGD倾向有关。这些发现可能为预防和治疗IGD带来新的靶点。