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一种基于游戏的睡眠卫生教育方法:一项试点调查。

A game-based learning approach to sleep hygiene education: a pilot investigation.

作者信息

Seaver Christine, Bowers Clint, Beidel Deborah, Holt Lisa, Ramakrishnan Sridhar

机构信息

UCF RESTORES, University of Central Florida, Orlando, FL, United States.

BlueHalo, Rockville, MD, United States.

出版信息

Front Digit Health. 2024 Apr 12;6:1334840. doi: 10.3389/fdgth.2024.1334840. eCollection 2024.

Abstract

INTRODUCTION

Sleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of new knowledge. The purpose of this study was to determine if a more engaging teaching medium may improve the efficacy of sleep hygiene education. This study examined the use of game-based learning to teach SHE to individuals with sleep problems.

METHODS

35 participants played the SHE games for 30 days. Differences in pre- and post-state anxiety and sleep quality measures were examined.

RESULTS

Participants had significant improvements in sleep quality and state anxiety after using the app for 30 days, although scores for the majority of patients remained elevated.

DISCUSSION

This pilot investigation provides initial evidence for the efficacy of a game-based approach to SHE.

摘要

引言

睡眠卫生教育(SHE)包括主要旨在减少睡眠问题的环境和行为做法。目前认为作为一种独立治疗方法无效,通常提供教育的方式对于新知识的获取可能无效。本研究的目的是确定一种更具吸引力的教学媒介是否可以提高睡眠卫生教育的效果。本研究考察了使用基于游戏的学习向有睡眠问题的个体教授SHE。

方法

35名参与者玩了30天的SHE游戏。检查了状态焦虑和睡眠质量测量的前后差异。

结果

使用该应用程序30天后,参与者的睡眠质量和状态焦虑有显著改善,尽管大多数患者的分数仍然较高。

讨论

这项初步调查为基于游戏的SHE方法的有效性提供了初步证据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a330/11045930/a76f5f52f2bc/fdgth-06-1334840-g001.jpg

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