Department of Psychology, The University of Hong Kong, Hong Kong, Hong Kong.
Sci Rep. 2018 Apr 3;8(1):5528. doi: 10.1038/s41598-018-23819-z.
Previous studies have suggested that extensive action video gaming may enhance perceptual and attentional capacities. Here, we probed whether attentional differences between video-game experts and non-experts hold when attention is selectively directed at global or local structures. We measured performance on a modified attentional-blink task using hierarchically structured stimuli that consisted of global and local elements. Stimuli carried congruent or incongruent information. In two experiments, we asked observers to direct their attention globally (Experiment 1) or locally (Experiment 2). In each RSVP trial, observers were asked to identify the identity of an initial target (T1), and detect the presence or absence of a second target (T2). Experts showed a markedly attenuated attentional blink, as quantified by higher T2 detection sensitivity, relative to non-experts, in both global and local tasks. Notably, experts and non-experts were comparably affected by stimulus congruency. We speculate that the observed visuo-attentional advantage is unlikely to be related to mere differences perceptual tendencies (i.e., greater global precedence), which has been previously associated with diminished attentional blink.
先前的研究表明,广泛的动作视频游戏可能会增强感知和注意力能力。在这里,我们探究了当注意力被有选择地引导到全局或局部结构时,视频游戏专家和非专家之间的注意力差异是否存在。我们使用层次结构的刺激物测量了修改后的注意瞬脱任务的表现,这些刺激物由全局和局部元素组成。刺激物携带一致或不一致的信息。在两个实验中,我们要求观察者全局(实验 1)或局部(实验 2)引导他们的注意力。在每个 RSVP 试验中,观察者被要求识别初始目标(T1)的身份,并检测第二个目标(T2)的存在或不存在。与非专家相比,专家在全局和局部任务中都表现出明显减弱的注意瞬脱,表现为 T2 检测灵敏度更高。值得注意的是,专家和非专家都受到刺激一致性的类似影响。我们推测,观察到的视觉注意优势不太可能与单纯的感知倾向差异(即更大的全局优先)有关,这与注意力瞬脱的减弱有关。