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电子游戏和棋盘游戏:游戏练习对认知的影响。

Video games and board games: Effects of playing practice on cognition.

机构信息

Centre de Recherches sur la Cognition et l'Apprentissage, Université de Poitiers, Poitiers, France.

出版信息

PLoS One. 2023 Mar 27;18(3):e0283654. doi: 10.1371/journal.pone.0283654. eCollection 2023.

DOI:10.1371/journal.pone.0283654
PMID:36972271
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10042352/
Abstract

The worldwide popularity of playing practices has led to a growing research interest in games' impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players according to a minimum play time or in connection to a specific game genre. No study has confronted the cognitive implications of video games and board games in the same statistical model. Thus, it remains unclear whether the cognitive benefits of play are due to play time or game type. To address this issue, in this study, we conducted an online experiment in which 496 participants completed six cognitive tests and a playing practice questionnaire. We examined the between the participants' overall video game and board game play times and cognitive abilities. The results demonstrated significant relations between overall play time and all cognitive functions. Importantly, video games significantly predicted mental flexibility, planning, visual working memory, visuospatial processing, fluid intelligence, and verbal working memory performance, while board games were not found to predict any cognitive performance. These findings suggest that video games affect cognitive functions in specific ways compared to board games. We encourage further investigation to consider players' individual differences through their play time and the specific features of the games they play.

摘要

全球范围内对游戏实践的热衷,使得人们对游戏对行为和认知的影响产生了越来越浓厚的研究兴趣。许多研究已经报告了视频游戏和棋盘游戏对认知功能的益处。然而,这些研究主要根据最低游戏时间或特定游戏类型来定义玩家。没有研究在同一个统计模型中对比视频游戏和棋盘游戏的认知影响。因此,游戏带来的认知益处是源于游戏时间还是游戏类型,这一点仍不清楚。为了解决这个问题,在这项研究中,我们进行了一项在线实验,共有 496 名参与者完成了六项认知测试和一项游戏实践问卷。我们考察了参与者整体的视频游戏和棋盘游戏游戏时间与其认知能力之间的关系。结果表明,整体游戏时间与所有认知功能之间存在显著关系。重要的是,视频游戏显著预测了心理灵活性、计划、视觉工作记忆、视空间处理、流体智力和言语工作记忆表现,而棋盘游戏则未被发现能预测任何认知表现。这些发现表明,与棋盘游戏相比,视频游戏以特定的方式影响认知功能。我们鼓励进一步的研究,通过玩家的游戏时间和他们所玩游戏的具体特点来考虑玩家的个体差异。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4961/10042352/bd748b1df310/pone.0283654.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4961/10042352/d1117e21c955/pone.0283654.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4961/10042352/bd748b1df310/pone.0283654.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4961/10042352/d1117e21c955/pone.0283654.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4961/10042352/bd748b1df310/pone.0283654.g002.jpg

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