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一款严肃游戏增强残疾人士护理工作者同理心的效果:一项平行随机对照试验。

The effectiveness of a serious game to enhance empathy for care workers for people with disabilities: A parallel randomized controlled trial.

机构信息

Bartiméus, Doorn, The Netherlands; Department of Clinical Child and Family Studies, Vrije Universiteit Amsterdam, The Netherlands & Amsterdam Public Health Research Institute (APH), Amsterdam, The Netherlands.

Donders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, The Netherlands.

出版信息

Disabil Health J. 2018 Oct;11(4):576-582. doi: 10.1016/j.dhjo.2018.03.003. Epub 2018 Apr 4.

Abstract

BACKGROUND

Empathic care is fundamental in healthcare settings and is associated to several positive outcomes for care workers (i.e. burnout, compassion satisfaction) and patients (i.e. therapeutic alliance, trust, wellbeing). Yet, studies showed a decrease in empathy in care workers, which is argued to be a product of personal distress. Thus, interventions should aim at enhancing empathy in care workers working for vulnerable populations to ensure optimal client-carer relationships.

OBJECTIVES

The current study investigates the effectiveness of the serious game "The world of EMPA" in enhancing empathy in care workers for people with disabilities, and tests the effect of personal distress on empathy change post intervention.

METHODS

We conducted a superiority parallel randomized controlled trial (RCT) and tested 224 participants in two conditions: the experimental group (n = 111) played a serious game and the control group (n = 113) read a digital information package about disabilities. Participants were assessed on empathy and personal distress prior to and after the intervention.

RESULTS

Main results showed that the serious game did not significantly enhance empathy in care workers, whereas reading a digital information package yield a significant decrease in empathy. Exploratory analysis showed that the serious game decreased significantly personal distress in care-workers.

CONCLUSIONS

This study showed that while the serious game "The world of EMPA" did not enhance empathy, it resulted in a decrease in personal distress in care workers for people with disabilities. Further evidence should corroborate these findings to unveil the mechanisms of this intervention and the long-term effects on personal distress.

摘要

背景

共情关怀是医疗保健环境中的基础,与护理人员(如职业倦怠、同情满足)和患者(如治疗联盟、信任、幸福感)的多项积极结果相关。然而,研究表明护理人员的同理心有所下降,有人认为这是个人痛苦的产物。因此,干预措施应该旨在增强为弱势群体服务的护理人员的同理心,以确保最佳的医患关系。

目的

本研究调查了严肃游戏“EMP 的世界”在增强残疾人士护理人员同理心方面的有效性,并测试了个人痛苦对干预后同理心变化的影响。

方法

我们进行了一项优势平行随机对照试验(RCT),并在两个条件下测试了 224 名参与者:实验组(n=111)玩严肃游戏,对照组(n=113)阅读关于残疾的数字信息包。参与者在干预前后进行同理心和个人痛苦评估。

结果

主要结果表明,严肃游戏并没有显著增强护理人员的同理心,而阅读数字信息包则显著降低了同理心。探索性分析表明,严肃游戏显著降低了残疾人士护理人员的个人痛苦。

结论

本研究表明,虽然严肃游戏“EMP 的世界”没有增强同理心,但它确实降低了残疾人士护理人员的个人痛苦。需要进一步的证据来证实这些发现,以揭示干预措施的机制和对个人痛苦的长期影响。

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