Rodrigues Elisângela Valevein, Gallo Luiza Herminia, Guimarães Ana Tereza Bittencourt, Melo Filho Jarbas, Luna Bruna Cavon, Gomes Anna Raquel Silveira
1 Massage Therapy Department, Federal Institute of Parana, Curitiba, Parana, Brazil.
2 Department of Physical Education, Federal University of Parana, Curitiba, Parana, Brazil.
Rejuvenation Res. 2018 Dec;21(6):518-526. doi: 10.1089/rej.2017.2041. Epub 2018 May 29.
The aim of this study was to evaluate the effects of a pop dance exergaming protocol on fall risk factors-depressive symptoms, fear of falling, and musculoskeletal function-in community-dwelling older female fallers and nonfallers. There were 47 community-dwelling older women assigned to the intervention group (IG) [fallers (n = 10, 69.8 ± 4.3 years); nonfallers (n = 12, 68.9 ± 3.3 years)] and the control group (CG) [fallers (n = 12, 73.6 ± 5.4 years); nonfallers (n = 13, 68.7 ± 4.8 years)]. The CG maintained their lifestyle and the IG performed a videogame dance training three times per week for 12 weeks. The Dance Central game for Xbox 360 and Kinect motion sensor were used. The primary outcomes were geriatric depressive symptoms, fear of falling, and concentric and eccentric isokinetic peak torque (PT) of quadriceps and hamstrings. Secondary outcomes included cross-sectional area of quadriceps and hamstring muscles, functionality (Timed Up and Go test, gait speed, the Five Times Sit-to-Stand test), and a fall circumstances and outcomes recording. The depressive symptoms decreased in the Intervention Fallers Group. The eccentric hamstrings PT at 180°/s increased in the Intervention Nonfallers Group. There were no significant differences between groups for the other variables analyzed. The training attendance was 83% for the Intervention Fallers Group and 88% for the Intervention Nonfallers Group. Dance exergaming can be indicated to decrease depressive symptoms in fallers and increase the PT in nonfallers among community-dwelling older women.
本研究旨在评估流行舞蹈体感游戏方案对社区居住的老年女性跌倒者和非跌倒者的跌倒风险因素(抑郁症状、跌倒恐惧和肌肉骨骼功能)的影响。47名社区居住的老年女性被分配到干预组(IG)[跌倒者(n = 10,69.8 ± 4.3岁);非跌倒者(n = 12,68.9 ± 3.3岁)]和对照组(CG)[跌倒者(n = 12,73.6 ± 5.4岁);非跌倒者(n = 13,68.7 ± 4.8岁)]。CG维持其生活方式,IG每周进行三次电子游戏舞蹈训练,共12周。使用了Xbox 360的《舞蹈中心》游戏和Kinect运动传感器。主要结局指标为老年抑郁症状、跌倒恐惧以及股四头肌和腘绳肌的向心和离心等速峰值扭矩(PT)。次要结局指标包括股四头肌和腘绳肌的横截面积、功能(定时起立行走测试、步速、五次坐立测试)以及跌倒情况和结局记录。干预跌倒者组的抑郁症状有所减轻。干预非跌倒者组在180°/s时的离心腘绳肌PT有所增加。分析的其他变量在组间无显著差异。干预跌倒者组的训练出勤率为83%,干预非跌倒者组为88%。对于社区居住的老年女性,舞蹈体感游戏可用于减轻跌倒者的抑郁症状,并增加非跌倒者的PT。