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平台式踝关节康复机器人主动训练策略的临床效果评价。

Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots.

机构信息

School of Mechanical Science and Engineering, Huazhong University of Science and Technology, Luoyu Road 1037, Wuhan, China.

Department of Mechanical Engineering, University of Auckland, Auckland 1142, New Zealand.

出版信息

J Healthc Eng. 2018 Feb 20;2018:2858294. doi: 10.1155/2018/2858294. eCollection 2018.

Abstract

OBJECTIVE

This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots.

METHOD

English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of "Ankle" AND "Robot" AND "Effect OR Improv OR Increas." Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper.

RESULT

A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training.

CONCLUSION

Active training techniques delivered by platform ankle rehabilitation robots have been demonstrated with great potential for clinical applications. Training strategies are mostly combined with one another by considering rehabilitation schemes and motion ability of ankle joints. VR game environment has been commonly used with active ankle training. Bioelectrical signals integrated with VR game training can implement intelligent identification of movement intention and assessment. These further provide the foundation for advanced interactive training strategies that can lead to enhanced training safety and confidence for patients and better treatment efficacy.

摘要

目的

本综述旨在系统研究基于平台的踝关节机器人中应用的主动训练策略的临床效果。

方法

从四个数据库中使用关键词“Ankle”和“Robot”和“Effect 或 Improve 或 Increase”搜索 1980 年 1 月至 2017 年 8 月发表的英文研究。经过初步筛选,根据标题、摘要和全文进行了三轮甄别。

结果

共选取 21 项研究,共涉及 311 例患者;其中 13 项研究采用单组,另有 8 项研究采用不同组进行比较以验证治疗效果。19 项研究采用虚拟现实(VR)游戏训练,两项研究采用本体感觉神经肌肉促进(PNF)训练。

结论

平台式踝关节康复机器人的主动训练技术具有很大的临床应用潜力。训练策略大多结合在一起,考虑到踝关节的康复方案和运动能力。虚拟现实游戏环境已广泛应用于主动踝关节训练。与 VR 游戏训练相结合的生物电信号可以实现运动意图的智能识别和评估。这为先进的互动训练策略提供了基础,这些策略可以提高患者的训练安全性和信心,并提高治疗效果。

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