Lin Yuting, Tudor-Sfetea Carina, Siddiqui Sarim, Sherwani Yusuf, Ahmed Maroof, Eisingerich Andreas B
Imperial College Business School, Imperial College London, London, United Kingdom.
Digital Therapeutics, Inc, London, United Kingdom.
JMIR Mhealth Uhealth. 2018 Jun 15;6(6):e10024. doi: 10.2196/10024.
New mobile health (mHealth) software apps are emerging and are providing the foundation to radically transform the practice and reach of medical research and care. For this study we collaborated with Quit Genius, a cognitive behavioral therapy (CBT) based mHealth app that helps users quit smoking, to explore the effective design of a digital mHealth app; one that delivers important benefits to its users and helps them change their behaviors for a healthier lifestyle.
The specific aims of this study were to (1) explore the key role of CBT program progress, (2) examine the gamification design app elements that deliver significant benefits (ie, empowerment, well-being, inspiration) to users, (3) explore the effectiveness of these app elements to help users quit smoking or reduce the number of cigarettes smoked, and (4) identify and describe any potential drivers and hindrances arising from the app design elements.
We developed an online survey and sent an email invitation to 4144 individuals, who had previously or were at the time using the Quit Genius mHealth app, to encourage participation in the study. We matched the online survey data with objective app usage data of the study participants.
A dataset of 190 completed responses was used. At the time of the survey, respondents had completed an average of 60% of the CBT program in the Quit Genius mHealth app. Of the respondents, 36.3% (69/190) noted to have quit smoking successfully after using the Quit Genius app. As for those who remained smokers after using the app (N=121), the number of cigarettes smoked per day was significantly reduced by 59.6%. The ability of the app to enhance users' hedonic well-being and psychologically empower them in their daily lives was identified as being key in helping users quit smoking. Specifically, the results show that users whose well-being was enhanced through the app were 1.72 times more likely to quit smoking successfully. Moreover, a one-unit increase on a 7-point Likert scale in the app's ability to empower smokers in their daily lives led to a reduction of cigarettes smoked per day of 53%. The app's inspiration to users, however, was negatively associated with quitting success and the reduction in cigarette smoked per day.
The findings offer important insights for the effective design of digital mHealth apps. Specifically, we find that perceived psychological empowerment and enhanced hedonic well-being from the mobile solution may be a more impactful way to support the effectiveness of mobile cognitive behavioral therapy for smoking cessation than eliciting strong inspiration.
新型移动健康(mHealth)软件应用程序不断涌现,为彻底改变医学研究与护理的实践及范围奠定了基础。在本研究中,我们与Quit Genius合作,这是一款基于认知行为疗法(CBT)的mHealth应用程序,可帮助用户戒烟,旨在探索数字mHealth应用程序的有效设计;该应用程序能为用户带来重要益处,并帮助他们改变行为以实现更健康的生活方式。
本研究的具体目标是:(1)探索CBT计划进展的关键作用;(2)研究能为用户带来显著益处(即赋权、幸福感、激励)的游戏化设计应用程序元素;(3)探索这些应用程序元素帮助用户戒烟或减少吸烟量的有效性;(4)识别并描述应用程序设计元素产生的任何潜在驱动因素和障碍。
我们开发了一项在线调查,并向4144名曾使用或正在使用Quit Genius mHealth应用程序的个人发送电子邮件邀请,以鼓励他们参与研究。我们将在线调查数据与研究参与者的客观应用程序使用数据进行匹配。
使用了包含190份完整回复的数据集。在调查时,受访者平均已完成Quit Genius mHealth应用程序中CBT计划的60%。在受访者中,36.3%(69/190)表示在使用Quit Genius应用程序后成功戒烟。对于那些使用该应用程序后仍吸烟的人(N = 121),每天的吸烟量显著减少了59.6%。该应用程序在提升用户享乐幸福感以及在日常生活中给予他们心理赋权方面的能力,被认为是帮助用户戒烟的关键。具体而言,结果表明,通过该应用程序提升幸福感的用户成功戒烟的可能性是其他人的1.72倍。此外,在衡量该应用程序在日常生活中赋予吸烟者权力能力的7点李克特量表上,得分每增加一个单位,每天吸烟量就会减少53%。然而,该应用程序对用户的激励与戒烟成功以及每天吸烟量的减少呈负相关。
这些发现为数字mHealth应用程序的有效设计提供了重要见解。具体而言,我们发现,与引发强烈激励相比,移动解决方案带来的感知心理赋权和增强的享乐幸福感可能是支持移动认知行为疗法戒烟效果的更有效方式。