Arigayota Annisa, Duffek Barbara, Hou Congcong, Eisingerich Andreas Benedikt
Imperial College Business School, Imperial College London, London, United Kingdom.
Robinson College of Business, Georgia State University, Atlanta, GA, United States.
JMIR Serious Games. 2025 Aug 1;13:e76522. doi: 10.2196/76522.
Young people feel increasingly anxious and sad nowadays. Engaging with works of art and entertainment, such as playing open-world games or watching Studio Ghibli films, can be more than just a pastime. However, the extent to which, if at all, open-world games and feelings of nostalgia affect overall happiness in life remains unclear.
This study aimed to examine the extent to which open-world games, such as The Legend of Zelda: Breath of the Wild, and nostalgia evoked by Studio Ghibli films, such as Hayao Miyazaki's My Neighbor Totoro or Kiki's Delivery Service, affect postgraduate students' sense of exploration, calm, mastery and skill, purpose and meaning, and, ultimately, happiness in life.
A controlled laboratory experiment was conducted using a 2 (playing an open-world game vs no open-world game) × 2 (nostalgia vs no nostalgia) between-subject design. Study participants (N=518) were randomly assigned to the study's 4 conditions and answered a brief questionnaire, examining their sense of exploration, calm, mastery and skill, purpose and meaning, and, ultimately, happiness in life. As part of the study, we conducted univariate analysis and bootstrapping-based moderated mediation analysis with 5000 resamples.
The results showed a significant and positive impact of playing an open-world game on overall life happiness (mean [M] 4.563, SD 0.072, vs M 3.170, SD 0.072; F=117.246, P<.001). Furthermore, the positive impact of open-world games on overall life happiness was significantly enhanced by nostalgia evoked by watching Studio Ghibli films (M 5.45, SD 0.102, vs M 3.58, SD 0.102; SE 0.144, 95% CI 1.332-1.900; P<.001). Moreover, exploratory moderated mediation with bootstrapped-based analyses and 5000 resamples demonstrated that the effect of playing open-world games on happiness is mediated by a sense of exploration (effect=0.11; SE 0.05, 95% CI 0.04-0.21), sense of calm (effect=0.32; SE 0.09, 95% CI 0.15-0.51), sense of skill and mastery (effect=0.08; SE 0.05, 95% CI 0.01-0.18), and sense of purpose and meaning (effect=0.32; SE 0.14, 95% CI 0.06-0.60).
This study shows that playing an open-world game, such as The The Legend of Zelda: Breath of the Wild, and nostalgia evoked by Studio Ghibli films significantly foster a sense of exploration and calm in life, as well as a feeling of mastery and skill, and purpose and meaning, hence ultimately contributing positively to one's overall happiness in life.
ISRCTN ISRCTN14757739; https://www.isrctn.com/ISRCTN14757739.
如今,年轻人感到越来越焦虑和悲伤。参与艺术和娱乐活动,比如玩开放世界游戏或观看吉卜力工作室的电影,可能不仅仅是一种消遣。然而,开放世界游戏以及怀旧情绪对生活总体幸福感的影响程度(如果有影响的话)仍不明确。
本研究旨在探讨《塞尔达传说:旷野之息》这类开放世界游戏以及宫崎骏的《龙猫》或《魔女宅急便》等吉卜力工作室电影所引发的怀旧情绪对研究生的探索感、平静感、掌控与技能感、目标与意义感,以及最终对生活幸福感的影响程度。
采用2(玩开放世界游戏与不玩开放世界游戏)×2(怀旧与不怀旧)组间设计进行了一项对照实验室实验。研究参与者(N = 518)被随机分配到该研究的4种条件下,并回答一份简短问卷,以考察他们的探索感、平静感、掌控与技能感、目标与意义感,以及最终的生活幸福感。作为研究的一部分,我们进行了单变量分析以及基于5000次重抽样的有调节的中介分析。
结果显示,玩开放世界游戏对总体生活幸福感有显著的积极影响(均值[M] 4.563,标准差0.072,对比M 3.170,标准差0.072;F = 117.246,P <.001)。此外,观看吉卜力工作室电影所引发的怀旧情绪显著增强了开放世界游戏对总体生活幸福感的积极影响(M 5.45,标准差0.102,对比M 3.58,标准差0.102;标准误0.144,95%置信区间1.332 - 1.900;P <.001)。此外,基于重抽样的探索性有调节中介分析以及5000次重抽样表明,玩开放世界游戏对幸福感的影响是通过探索感(效应 = 0.11;标准误0.05,95%置信区间0.