Department of Radiological Sciences, Nagoya University Graduate School of Medicine, Nagoya-shi, Aichi, Japan. These two authors contributed equally to this paper.
Phys Med Biol. 2018 Jun 20;63(12):125019. doi: 10.1088/1361-6560/aac74b.
Although luminescence of water lower in energy than the Cerenkov-light threshold during proton and carbon-ion irradiation has been found, the phenomenon has not yet been implemented for Monte Carlo simulations. The results provided by the simulations lead to misunderstandings of the physical phenomenon in optical imaging of water during proton and carbon-ion irradiation. To solve the problems, as well as to clarify the light production of the luminescence of water, we modified a Monte Carlo simulation code to include the light production from the luminescence of water and compared them with the experimental results of luminescence imaging of water. We used GEANT4 for the simulation of emitted light from water during proton and carbon-ion irradiation. We used the light production from the luminescence of water using the scintillation process in GEANT4 while those of Cerenkov light from the secondary electrons and prompt gamma photons in water were also included in the simulation. The modified simulation results showed similar depth profiles to those of the measured data for both proton and carbon-ion. When the light production of 0.1 photons/MeV was used for the luminescence of water in the simulation, the simulated depth profiles showed the best match to those of the measured results for both the proton and carbon-ion compared with those used for smaller and larger numbers of photons/MeV. We could successively obtain the simulated depth profiles that were basically the same as the experimental data by using GEANT4 when we assumed the light production by the luminescence of water. Our results confirmed that the inclusion of the luminescence of water in Monte Carlo simulation is indispensable to calculate the precise light distribution in water during irradiation of proton and carbon-ion.
虽然已经发现质子和碳离子辐照下水的能量低于切伦科夫光阈值的发光现象,但该现象尚未在蒙特卡罗模拟中得到应用。模拟结果导致人们对质子和碳离子辐照下水的光学成象中的物理现象产生误解。为了解决这些问题,阐明水的发光现象的发光情况,我们修改了一个蒙特卡罗模拟代码,以包括水的发光产生的光,并将其与水的发光成象的实验结果进行比较。我们使用 GEANT4 模拟质子和碳离子辐照下水的发射光。我们在 GEANT4 中使用闪烁过程中水的发光产生的光,同时还包括水中次级电子和瞬发伽马光子产生的切伦科夫光。修改后的模拟结果显示与质子和碳离子的测量数据深度分布相似。当模拟中水的发光的光产率为 0.1 个光子/MeV 时,与使用较小和较大光子/MeV 相比,模拟的深度分布与质子和碳离子的测量结果更匹配。当我们假设水的发光产生的光产率时,我们可以使用 GEANT4 成功地获得与实验数据基本相同的模拟深度分布。我们的结果证实,在蒙特卡罗模拟中包含水的发光对于计算质子和碳离子辐照下水的精确光分布是必不可少的。