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健身游戏对老年人的社会影响:系统评价与指标分析

The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.

作者信息

Li Jinhui, Erdt Mojisola, Chen Luxi, Cao Yuanyuan, Lee Shan-Qi, Theng Yin-Leng

机构信息

Centre for Healthy and Sustainable Cities, Nanyang Technological University, Singapore, Singapore.

Centre for Family and Population Research, National University of Singapore, Singapore, Singapore.

出版信息

J Med Internet Res. 2018 Jun 28;20(6):e10486. doi: 10.2196/10486.

Abstract

BACKGROUND

Recently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults.

OBJECTIVE

The aim of this paper is to synthesize existing studies and provide an overall picture on the social effects of exergames on older adults.

METHODS

A comprehensive literature search with inclusive criteria was conducted in major social science bibliographic databases. The characteristics of exergames, participants, methodology, as well as outcome measurements were extracted from the relevant studies included in the review. The bibliometric and altmetric outreach of the included studies were also investigated.

RESULTS

A total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. Three groups of social-related outcomes have been identified, including emotion-related, behavior-related, and attitude-related outcomes. A metric analysis has shown that the emotion-related and behavior-related outcomes received high attention from both the academic community and social media platforms.

CONCLUSIONS

Overall, the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others. The paper also provided implications for health care researchers and exergame designers.

摘要

背景

最近,已经开展了许多研究来调查体感游戏对老年人社会幸福感的影响。

目的

本文的目的是综合现有研究,并全面呈现体感游戏对老年人的社会影响。

方法

在主要的社会科学文献数据库中进行了具有包容性标准的全面文献检索。从综述中纳入的相关研究中提取了体感游戏的特征、参与者、方法以及结果测量。还调查了纳入研究的文献计量学和替代计量学影响力。

结果

该综述共纳入10项研究,其中8项研究使用了任天堂Wii平台。大多数研究从当地社区或老年活动中心招募健康的老年人。已确定了三组与社会相关的结果,包括与情感相关、与行为相关和与态度相关的结果。计量分析表明,与情感相关和与行为相关的结果受到了学术界和社交媒体平台的高度关注。

结论

总体而言,大多数体感游戏研究显示出在增强社会幸福感方面有令人期待的结果,比如减少孤独感、增加社会联系以及对他人持积极态度。本文还为医疗保健研究人员和体感游戏设计师提供了启示。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fc5e/6043731/657d32286300/jmir_v20i6e10486_fig1.jpg

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