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通过电子游戏改善老年人的心理社会幸福感:代际沟通和年龄群组的调节作用。

Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts.

作者信息

Xu Xuexin, Li Jinhui, Pham Tan Phat, Salmon Charles T, Theng Yin-Leng

机构信息

Wee Kim Wee School of Communication and Information, Nanyang Technological University , Singapore, Singapore .

出版信息

Games Health J. 2016 Dec;5(6):389-397. doi: 10.1089/g4h.2016.0060.

Abstract

OBJECTIVE

Exergaming is one way to foster social interaction among older adults and to improve their psychosocial well-being, which is a crucial component of healthy aging. This study examined how exergaming affects older adults' social anxiousness, sociability, and loneliness, and it further analyzed differences in the exergaming effects across different types of game play and between different aging cohorts.

METHOD

A 2 (pre-test vs. post-test) × 2 (young-old vs. old-old) × 3 (play alone vs. play with elderly vs. play with youths) mixed quasi-experiment (N = 89) was conducted in Singapore, and three-way MANOVAs were executed.

RESULTS

Results showed a significant three-way interaction effect among exergaming, play type, and age group on older adults' psychosocial well-being. There was a significant decline in social anxiousness and an increase in sociability for young-old participants playing with youths. The sociability improved significantly for old-old participants playing with their peers. There was also a significant decrease in loneliness after exergaming, but little differences were found across different play types or age groups.

DISCUSSION

The findings made contributions to aging research and shed light on our understanding about how to foster social interaction among older adults and, thus, promote healthy and active aging.

摘要

目的

电子游戏是促进老年人社交互动并改善其心理社会幸福感的一种方式,而心理社会幸福感是健康老龄化的关键组成部分。本研究考察了电子游戏如何影响老年人的社交焦虑、社交能力和孤独感,并进一步分析了不同游戏类型以及不同年龄组之间电子游戏效果的差异。

方法

在新加坡进行了一项2(前测与后测)×2(年轻老年人与年老老年人)×3(独自玩游戏、与老年人一起玩游戏、与年轻人一起玩游戏)的混合准实验(N = 89),并进行了三因素多元方差分析。

结果

结果显示,电子游戏、游戏类型和年龄组之间对老年人的心理社会幸福感存在显著的三因素交互作用。与年轻人一起玩游戏的年轻老年人的社交焦虑显著下降,社交能力有所提高。与同龄人一起玩游戏的年老老年人的社交能力显著提高。电子游戏后孤独感也显著降低,但不同游戏类型或年龄组之间差异不大。

讨论

这些发现为老龄化研究做出了贡献,并有助于我们理解如何促进老年人的社交互动,从而促进健康和积极的老龄化。

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