1 ESTG/IPVC-Escola Superior de Tecnologia e Gestão, Instituto Politécnico de Viana do Castelo , Viana do Castelo, Portugal .
2 ARC4DigiT-Applied Research Center for Digital Transformation , Instituto Politécnico de Viana do Castelo, Viana do Castelo, Portugal .
Games Health J. 2018 Oct;7(5):302-309. doi: 10.1089/g4h.2017.0138. Epub 2018 Jun 29.
Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games for Health Rehabilitation (SGHR), many studies have been published with game prototypes in this area. Based on literature review, our goal is to propose an updated taxonomy taking into account the works, updates, and innovations in game criteria that have been researched since our first publication in 2010. In addition, we aim to present the validation mechanism used for the proposed extended taxonomy.
Based on a literature review in the area and on the analysis of the contributions made by other researchers, we propose an extended taxonomy for SGHR. For validating the taxonomy proposal, a questionnaire was designed to use on a survey among experts in the area.
An extended taxonomy for SGHR was proposed. As we have identified that, in general, and besides the mechanisms associated with the adoption of a given taxonomy, there were no reported validation mechanisms for the proposals, we designed a mechanism to validate our proposal. The mechanism uses a questionnaire addressed to a sample of researchers and professionals with experience and expertise in domains of knowledge interrelated with SGHR, such as Computer Graphics, Game Design, Interaction Design, Computer Programming, and Health Rehabilitation.
The extended taxonomy proposal for health rehabilitation serious games provides the research community with a tool to fully characterize serious games. The mechanism designed for validating the taxonomy proposal is another contribution of this work.
严肃游戏是一个研究领域,它已经有了很大的发展,并为许多应用领域和领域做出了有价值的贡献。患者通常认为传统的康复方法单调乏味,难以保持他们的持续兴趣,并确保治疗计划的完成。自我们首次发布用于健康康复的严肃游戏分类法以来,许多研究都在该领域发布了游戏原型。基于文献综述,我们的目标是提出一个更新的分类法,考虑到自 2010 年首次出版以来在游戏标准方面的研究工作、更新和创新。此外,我们旨在提出所提议的扩展分类法的验证机制。
基于该领域的文献综述和对其他研究人员贡献的分析,我们提出了用于健康康复严肃游戏的扩展分类法。为了验证分类法提案,我们设计了一个问卷,用于对该领域的专家进行调查。
提出了一个扩展的健康康复严肃游戏分类法。由于我们已经确定,一般来说,除了与采用给定分类法相关的机制外,对于提案没有报告验证机制,我们设计了一种机制来验证我们的提案。该机制使用面向具有与严肃游戏相关的知识领域的经验和专业知识的研究人员和专业人员的问卷,例如计算机图形学、游戏设计、交互设计、计算机编程和健康康复。
用于健康康复严肃游戏的扩展分类法提案为研究界提供了一个工具,用于充分描述严肃游戏。为验证分类法提案而设计的机制是这项工作的另一个贡献。